MTG / Secret Lair
2676 - 2700 of 4136 results
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Roon of the Hidden Realm (2173 - Foil)
Secret Lair
(R)
Collector #: 2173
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4/4 Legendary Creature - Rhino Soldier
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Vigilance, trample |
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- NM
- EX
- VG
- G
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Spell Pierce (041 - Non-Foil)
Secret Lair
(R)
Collector #: 041
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Treasure Token (1432 - Foil)
Secret Lair
(S)
Collector #: 1432
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Accumulated Knowledge (2140 - Foil)
Secret Lair
(R)
Collector #: 2140
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Instant
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| Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. | |
- NM
- EX
- VG
- G
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Ancient Stirrings (0050 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0050
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Sorcery
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| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Non-Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Command Tower (1989 - Foil)
Secret Lair
(R)
Collector #: 1989
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Land
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- NM
- EX
- VG
- G
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Faerie Artisans (1628 - Foil)
Secret Lair
(R)
Collector #: 1628
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2/2 Creature - Faerie Artificer
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Flying Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
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- NM
- EX
- VG
- G
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Forest (1386 - Non-Foil)
Secret Lair
(R)
Collector #: 1386
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Swamp (1401 - Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Temporal Trespass (2190 - Non-Foil)
Secret Lair
(M)
Collector #: 2190
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Take an extra turn after this one. Exile Temporal Trespass. |
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- NM
- EX
- VG
- G
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Winds of Abandon (1817 - Foil)
Secret Lair
(R)
Collector #: 1817
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Yargle and Multani (0872 - Slimer and Stay Puft - Non-Foil)
Secret Lair
(R)
Collector #: 0872
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18/6 Legendary Creature - Frog Spirit Elemental
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- NM
- EX
- VG
- G
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Zangief, the Red Cyclone (435 - Non-Foil)
Secret Lair
(R)
Collector #: 435
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7/4 Legendary Creature - Human Warrior
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Zangief, the Red Cyclone must be blocked if able. Iron Muscle - As long as it's your turn, Zangief has indestructible. Spinning Piledriver - Whenever Zangief deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. |
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- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Birthing Pod (2011 - Foil)
Secret Lair
(R)
Collector #: 2011
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Artifact
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- NM
- EX
- VG
- G
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Council's Judgment (7041 - Foil)
Secret Lair
(R)
Collector #: 7041
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Expressive Iteration (0013 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0013
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Michiko Konda, Truth Seeker (259 - Foil)
Secret Lair
(R)
Collector #: 259
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2/2 Legendary Creature - Human Advisor
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| Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. | |
- NM
- EX
- VG
- G
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Realms Uncharted (1895 - Non-Foil)
Secret Lair
(R)
Collector #: 1895
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Instant
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | |
- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Non-Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Uncivil Unrest (2008 - Non-Foil)
Secret Lair
(R)
Collector #: 2008
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Enchantment
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Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter on haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. |
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- NM
- EX
- VG
- G
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Xenk, Paladin Unbroken (1237 - Non-Foil)
Secret Lair
(R)
Collector #: 1237
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2/4 Legendary Creature - Human Knight
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Double strike Auras you control have exalted. (Whenever a creature you control attacks, alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) |
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- NM
- EX
- VG
- G
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Plains (390 - Non-Foil)
Secret Lair
(R)
Collector #: 390
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Estrid, the Masked (1327 - Foil)
Secret Lair
(M)
Collector #: 1327
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Legendary Planeswalker - Estrid
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[+2]: Untap each enchanted permanent you control. [-1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [-7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. |3| |
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- NM
- EX
- VG
- G
2676 - 2700 of 4136 results