MTG / Secret Lair
2676 - 2700 of 4136 results
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Cathartic Reunion (7045 - Foil)
Secret Lair
(R)
Collector #: 7045
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Roon of the Hidden Realm (2173 - Foil)
Secret Lair
(R)
Collector #: 2173
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4/4 Legendary Creature - Rhino Soldier
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Vigilance, trample |
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- NM
- EX
- VG
- G
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Spell Pierce (041 - Non-Foil)
Secret Lair
(R)
Collector #: 041
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Myr Battlesphere (2097 - Egg Hammer - Non-Foil)
Secret Lair
(R)
Collector #: 2097
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4/7 Artifact Creature - Myr Construct
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When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. |
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- NM
- EX
- VG
- G
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Accumulated Knowledge (2140 - Foil)
Secret Lair
(R)
Collector #: 2140
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Instant
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| Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. | |
- NM
- EX
- VG
- G
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Ancient Stirrings (0050 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0050
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Sorcery
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| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Non-Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Command Tower (1989 - Foil)
Secret Lair
(R)
Collector #: 1989
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Land
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- NM
- EX
- VG
- G
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Faerie Artisans (1628 - Foil)
Secret Lair
(R)
Collector #: 1628
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2/2 Creature - Faerie Artificer
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Flying Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
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- NM
- EX
- VG
- G
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Fecundity (1714 - Non-Foil)
Secret Lair
(R)
Collector #: 1714
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Enchantment
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| Whenever a creature dies, that creature's controller may draw a card. | |
- NM
- EX
- VG
- G
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Forest (1386 - Non-Foil)
Secret Lair
(R)
Collector #: 1386
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Krosan Beast (196 - Foil)
Secret Lair
(R)
Collector #: 196
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1/1 Creature - Squirrel Beast
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| Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. | |
- NM
- EX
- VG
- G
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Magus of the Moon (1761 - Foil)
Secret Lair
(R)
Collector #: 1761
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2/2 Creature - Human Wizard
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Monastery Swiftspear (216 - Foil)
Secret Lair
(R)
Collector #: 216
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1/2 Creature - Human Monk
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| Haste, prowess | |
- NM
- EX
- VG
- G
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Rose Noble (1580 - Foil)
Secret Lair
(R)
Collector #: 1580
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2/3 Legendary Creature - Human
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Ward Whenever you cast a Doctor spell or creature spell with doctor’s companion, draw a card. Doctor’s companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
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Sorin, Grim Nemesis (400 - Non-Foil)
Secret Lair
(M)
Collector #: 400
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Legendary Planeswalker - Sorin
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[+1]: Reveal top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. [-X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. [-9]: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players. |
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- NM
- EX
- VG
- G
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Swamp (1401 - Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Temporal Trespass (2190 - Non-Foil)
Secret Lair
(M)
Collector #: 2190
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Take an extra turn after this one. Exile Temporal Trespass. |
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- NM
- EX
- VG
- G
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Yargle and Multani (0872 - Slimer and Stay Puft - Non-Foil)
Secret Lair
(R)
Collector #: 0872
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18/6 Legendary Creature - Frog Spirit Elemental
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- NM
- EX
- VG
- G
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Zangief, the Red Cyclone (435 - Non-Foil)
Secret Lair
(R)
Collector #: 435
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7/4 Legendary Creature - Human Warrior
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Zangief, the Red Cyclone must be blocked if able. Iron Muscle - As long as it's your turn, Zangief has indestructible. Spinning Piledriver - Whenever Zangief deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. |
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- NM
- EX
- VG
- G
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Admiral Beckett Brass (1410 - Foil)
Secret Lair
(M)
Collector #: 1410
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3/3 Legendary Creature - Human Pirate
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Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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- NM
- EX
- VG
- G
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Fatestitcher (0835 - Foil)
Secret Lair
(R)
Collector #: 0835
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1/2 Creature - Zombie Wizard
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Unearth |
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- NM
- EX
- VG
- G
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Griselbrand (160 - Foil Etched)
Secret Lair
(M)
Collector #: 160
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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- NM
- EX
- VG
- G
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Estrid, the Masked (1327 - Foil)
Secret Lair
(M)
Collector #: 1327
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Legendary Planeswalker - Estrid
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[+2]: Untap each enchanted permanent you control. [-1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [-7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. |3| |
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- NM
- EX
- VG
- G
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Unleash Fury (7050 - Foil)
Secret Lair
(R)
Collector #: 7050
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Instant
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| Double the power of target creature until end of turn. | |
- NM
- EX
- VG
- G
2676 - 2700 of 4136 results