MTG / Secret Lair
2676 - 2700 of 4684 results
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Laughing Jasper Flint (0044 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Vindictive Lich (235 - Non-Foil)
Secret Lair
(R)
Collector #: 235
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4/1 Creature - Zombie WIzard
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When Vindictive Lich dies, choose one or more. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Youthful Valkyrie (1588 - Foil)
Secret Lair
(R)
Collector #: 1588
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1/3 Creature - Angel
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Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Violent Outburst (1185 - Foil)
Secret Lair
(R)
Collector #: 1185
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Instant
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (0860 - Foil)
Secret Lair
(R)
Collector #: 0860
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Omnath, Locus of Rage (1256 - Non-Foil)
Secret Lair
(M)
Collector #: 1256
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5/5 Legendary Creature - Elemental
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Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. Whenever Omanth, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Plains (1399 - Foil)
Secret Lair
(R)
Collector #: 1399
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Ponder (7184 - Foil)
Secret Lair
(R)
Collector #: 7184
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Spellskite (2340 - Confetti Foil)
Secret Lair
(R)
Collector #: 2340
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Swamp (241 - Non-Foil)
Secret Lair
(R)
Collector #: 241
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Danitha Capashen, Paragon (1031 - Neave Blacktalon - Foil)
Secret Lair
(R)
Collector #: 1031
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2/2 Legendary Creature - Human Knight
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First strike, vigilance, lifelink Aura and Equipment spells you cast cost |
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- NM
- EX
- VG
- G
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Dark Ritual (2001 - Foil)
Secret Lair
(R)
Collector #: 2001
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Instant
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Add |
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- NM
- EX
- VG
- G
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Giver of Runes (1463 - Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Island (064 - Japanese - Foil)
Secret Lair
(R)
Collector #: 064
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Basic Land - Island
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- NM
- EX
- VG
- G
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Magda, Brazen Outlaw (1688 - Non-Foil)
Secret Lair
(R)
Collector #: 1688
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2/1 Legendary Creature - Dwarf Berserker
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Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
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Managorger Hydra (306 - Non-Foil)
Secret Lair
(R)
Collector #: 306
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1/1 Creature - Hydra
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Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. |
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- NM
- EX
- VG
- G
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Primal Vigor (314 - Foil)
Secret Lair
(R)
Collector #: 314
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Enchantment
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. |
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- NM
- EX
- VG
- G
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Prossh, Skyraider of Kher (1717 - Foil)
Secret Lair
(M)
Collector #: 1717
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5/5 Legendary Creature - Dragon
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When you cast this spell,, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Agent of Treachery (2005 - Foil)
Secret Lair
(R)
Collector #: 2005
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2/3 Creature - Human Rogue
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When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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- NM
- EX
- VG
- G
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Empress Galina (9998 - Non-Foil)
Secret Lair
(R)
Collector #: 9998
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1/3 Legendary Creature - Merfolk Noble
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- NM
- EX
- VG
- G
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Fatal Push (112 - Foil)
Secret Lair
(R)
Collector #: 112
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Instant
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Destroy target creature if it has converted mana cost 2 or less. Revolt - Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Harmonic Sliver (663 - Foil)
Secret Lair
(R)
Collector #: 663
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1/1 Creature - Sliver
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| All Slivers have “When this permanent enters the battlefield, destroy target artifact or enchantment.” | |
- NM
- EX
- VG
- G
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Laboratory Maniac (1097 - Foil)
Secret Lair
(R)
Collector #: 1097
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Life from the Loam (008 - Non-Foil)
Secret Lair
(R)
Collector #: 008
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Sorcery
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Return up to three target land cards from your graveyard to your hand. Dredge 3 |
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- NM
- EX
- VG
- G
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Wayward Swordtooth (1392 - Triceratops - Non-Foil)
Secret Lair
(R)
Collector #: 1392
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5/5 Creature - Dinosaur
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. |
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- NM
- EX
- VG
- G
2676 - 2700 of 4684 results