MTG / Secret Lair
2651 - 2675 of 4136 results
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Piper of the Swarm (7074 - Foil)
Secret Lair
(R)
Collector #: 7074
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1/3 Creature - Human Warlock
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Rats you control have menace. |
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- NM
- EX
- VG
- G
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Bribery (1786 - Beholder's Charm Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1786
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Sorcery
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| Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Fire Covenant (1796 - Beholder's Disintegration Ray - Foil)
Secret Lair
(R)
Collector #: 1796
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Instant
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As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. |
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- NM
- EX
- VG
- G
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Reality Smasher (1153 - Non-Foil)
Secret Lair
(R)
Collector #: 1153
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5/5 Creature - Eldrazi
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( Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. |
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- NM
- EX
- VG
- G
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Seshiro the Anointed (1224 - Non-Foil)
Secret Lair
(R)
Collector #: 1224
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3/4 Legendary Creature - Snake Monk
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Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Big Score (7076 - Foil)
Secret Lair
(R)
Collector #: 7076
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Champion of the Perished (0837 - Foil)
Secret Lair
(R)
Collector #: 0837
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1/1 Creature - Zombie
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| Whenever another Zombie you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Dack Fayden (251 - Non-Foil)
Secret Lair
(M)
Collector #: 251
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Legendary Planeswalker - Dack
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[+1]: Target player draws two cards, then discards two cards. [-2]: Gain control of target artifact. [-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |3| |
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- NM
- EX
- VG
- G
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Haystack (0802 - Non-Foil)
Secret Lair
(R)
Collector #: 0802
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Artifact
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- NM
- EX
- VG
- G
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Fire Covenant (1796 - Beholder's Disintegration Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1796
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Instant
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As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. |
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- NM
- EX
- VG
- G
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Mask of Memory (2309 - Foil)
Secret Lair
(R)
Collector #: 2309
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip |
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- NM
- EX
- VG
- G
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Rampaging Baloths (2370 - Stampeding Brutes - Foil)
Secret Lair
(R)
Collector #: 2370
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6/6 Creature - Beast
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Trample Landfall - Whenever a land you control enters, you may create a 4/4 green Beast creature token. |
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- NM
- EX
- VG
- G
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Rites of Flourishing (2074 - Non-Foil)
Secret Lair
(R)
Collector #: 2074
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Enchantment
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At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
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- NM
- EX
- VG
- G
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Cathartic Reunion (7045 - Foil)
Secret Lair
(R)
Collector #: 7045
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Dragonlord Ojutai (2015 - Foil)
Secret Lair
(M)
Collector #: 2015
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Roon of the Hidden Realm (2173 - Foil)
Secret Lair
(R)
Collector #: 2173
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4/4 Legendary Creature - Rhino Soldier
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Vigilance, trample |
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- NM
- EX
- VG
- G
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Spell Pierce (041 - Non-Foil)
Secret Lair
(R)
Collector #: 041
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Uril, the Miststalker (1767 - Non-Foil)
Secret Lair
(M)
Collector #: 1767
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5/5 Legendary Creature - Beast
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Hexproof Uril, the Miststalker gets +2/+2 for each Aura attached to it. |
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- NM
- EX
- VG
- G
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Accumulated Knowledge (2140 - Foil)
Secret Lair
(R)
Collector #: 2140
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Instant
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| Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. | |
- NM
- EX
- VG
- G
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Barktooth Warbeard (1931 - Patrick Star - Non-Foil)
Secret Lair
(R)
Collector #: 1931
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6/5 Legendary Creature - Human Warrior
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- NM
- EX
- VG
- G
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Ancient Stirrings (0050 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0050
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Sorcery
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| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Non-Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Command Tower (1989 - Foil)
Secret Lair
(R)
Collector #: 1989
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Land
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- NM
- EX
- VG
- G
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Faerie Artisans (1628 - Foil)
Secret Lair
(R)
Collector #: 1628
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2/2 Creature - Faerie Artificer
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Flying Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
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- NM
- EX
- VG
- G
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Compost (1047 - Foil)
Secret Lair
(R)
Collector #: 1047
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Enchantment
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| Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. | |
- NM
- EX
- VG
- G
2651 - 2675 of 4136 results