MTG / Secret Lair
2651 - 2675 of 4136 results
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Mirror Entity (2514 - Non-Foil)
Secret Lair
(R)
Collector #: 2514
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) |
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- NM
- EX
- VG
- G
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Pride of the Perfect (7098 - Non-Foil)
Secret Lair
(R)
Collector #: 7098
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Enchantment
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| Elves you control get +2/+0. | |
- NM
- EX
- VG
- G
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Roiling Vortex (1958 - Foil)
Secret Lair
(R)
Collector #: 1958
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Enchantment
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At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. |
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- NM
- EX
- VG
- G
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Archmage's Charm (2490 - Foil)
Secret Lair
(R)
Collector #: 2490
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Decimate (140 - Non-Foil)
Secret Lair
(R)
Collector #: 140
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Sorcery
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| Destroy target artifact, target creature, target enchantment, and target land. | |
- NM
- EX
- VG
- G
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Mishra's Factory (1994 - Non-Foil)
Secret Lair
(R)
Collector #: 1994
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Land
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- NM
- EX
- VG
- G
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Weatherlight (2100 - Tornado, Sonic's Biplane - Non-Foil)
Secret Lair
(M)
Collector #: 2100
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4/5 Legendary Artifact - Vehicle
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Flying Whenever Tornado deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
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- NM
- EX
- VG
- G
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Happily Ever After (1828 - Foil)
Secret Lair
(R)
Collector #: 1828
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Enchantment
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When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
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- NM
- EX
- VG
- G
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Adaptive Automaton (1109 - Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Bribery (1786 - Beholder's Charm Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1786
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Sorcery
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| Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Seshiro the Anointed (1224 - Non-Foil)
Secret Lair
(R)
Collector #: 1224
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3/4 Legendary Creature - Snake Monk
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Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Big Score (7076 - Foil)
Secret Lair
(R)
Collector #: 7076
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Pulmonic Sliver (613 - Foil)
Secret Lair
(R)
Collector #: 613
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3/3 Creature - Sliver
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All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." |
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- NM
- EX
- VG
- G
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Dack Fayden (251 - Non-Foil)
Secret Lair
(M)
Collector #: 251
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Legendary Planeswalker - Dack
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[+1]: Target player draws two cards, then discards two cards. [-2]: Gain control of target artifact. [-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |3| |
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- NM
- EX
- VG
- G
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Haystack (0802 - Non-Foil)
Secret Lair
(R)
Collector #: 0802
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Artifact
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- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Fire Covenant (1796 - Beholder's Disintegration Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1796
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Instant
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As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. |
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- NM
- EX
- VG
- G
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Night's Whisper (207 - Nightfeeder's Visitation - Foil)
Secret Lair
(R)
Collector #: 207
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Sorcery
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| You draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Oubliette (1794 - Beholder's Paralyzing Ray - Foil)
Secret Lair
(R)
Collector #: 1794
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Enchantment
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| When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.) | |
- NM
- EX
- VG
- G
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Snow-Covered Swamp (003 - Foil)
Secret Lair
(R)
Collector #: 003
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Immerwolf (0809 - Foil)
Secret Lair
(R)
Collector #: 0809
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2/2 Creature - Wolf
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
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- NM
- EX
- VG
- G
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Shadow of Doubt (414 - Non-Foil)
Secret Lair
(R)
Collector #: 414
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Instant
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Players can't search libraries this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Deepglow Skate (2362 - Man Ray, Eco Avenger - Non-Foil)
Secret Lair
(R)
Collector #: 2362
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3/3 Creature - Fish
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| When this creature enters, double the number of each kind of counter on any number of target permanents. | |
- NM
- EX
- VG
- G
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Deepglow Skate (2362 - Man Ray, Eco Avenger - Foil)
Secret Lair
(R)
Collector #: 2362
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3/3 Creature - Fish
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| When this creature enters, double the number of each kind of counter on any number of target permanents. | |
- NM
- EX
- VG
- G
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Compost (1047 - Foil)
Secret Lair
(R)
Collector #: 1047
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Enchantment
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| Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. | |
- NM
- EX
- VG
- G
2651 - 2675 of 4136 results