MTG / Secret Lair
2626 - 2650 of 4136 results
Refine search:
|
Storm Crow (060 - Foil)
Secret Lair
(R)
Collector #: 060
|
1/2 Creature - Bird
|
| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
|
Talisman of Unity (1056 - Non-Foil)
Secret Lair
(R)
Collector #: 1056
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
The Wanderer (505 - Foil)
Secret Lair
(U)
Collector #: 505
|
Legendary Planeswalker
|
|
Prevent all noncombat damage that would be dealt to you and other permanents you control. [-2]: Exile target creature with power 4 or greater. |5| |
|
- NM
- EX
- VG
- G
|
Carnage Tyrant (1174 - Foil)
Secret Lair
(M)
Collector #: 1174
|
7/6 Creature - Dinosaur
|
|
Carnage Tyrant can't be countered. Trample, hexproof |
|
- NM
- EX
- VG
- G
|
Delay (1788 - Beholder's Slowing Ray - Foil)
Secret Lair
(R)
Collector #: 1788
|
Instant
|
| Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) | |
- NM
- EX
- VG
- G
|
Forest (363 - Foil)
Secret Lair
(R)
Collector #: 363
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Gale, Waterdeep Prodigy (2488 - Foil)
Secret Lair
(R)
Collector #: 2488
|
1/3 Legendary Creature - Human Wizard
|
|
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background |
|
- NM
- EX
- VG
- G
|
Jace Beleren (1454 - Non-Foil)
Secret Lair
(M)
Collector #: 1454
|
Legendary Planeswalker - Jace
|
|
[+2]: Each player draws a card. [-1]: Target player draws a card. [-10]: Target player mills twenty cards. |3| |
|
- NM
- EX
- VG
- G
|
Mountain (1133 - Non-Foil)
Secret Lair
(R)
Collector #: 1133
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Retreat to Coralhelm (407 - Non-Foil)
Secret Lair
(R)
Collector #: 407
|
Enchantment
|
Landfall - Whenever a land enters the battlefield under your control, choose one -
|
|
- NM
- EX
- VG
- G
|
Mirror Entity (2514 - Non-Foil)
Secret Lair
(R)
Collector #: 2514
|
1/1 Creature - Shapeshifter
|
|
Changeling (This card is every creature type.) |
|
- NM
- EX
- VG
- G
|
Patron Wizard (1002 - Non-Foil)
Secret Lair
(R)
Collector #: 1002
|
2/2 Creature - Human Wizard
|
|
Tap an untapped Wizard you control: Counter target spell unless its controller pays |
|
- NM
- EX
- VG
- G
|
Fatestitcher (0835 - Foil)
Secret Lair
(R)
Collector #: 0835
|
1/2 Creature - Zombie Wizard
|
|
Unearth |
|
- NM
- EX
- VG
- G
|
Mishra's Factory (1994 - Non-Foil)
Secret Lair
(R)
Collector #: 1994
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Scrying Sheets (1606 - Foil)
Secret Lair
(R)
Collector #: 1606
|
Snow Land
|
|
|
|
- NM
- EX
- VG
- G
|
Weatherlight (2100 - Tornado, Sonic's Biplane - Non-Foil)
Secret Lair
(M)
Collector #: 2100
|
4/5 Legendary Artifact - Vehicle
|
|
Flying Whenever Tornado deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
|
- NM
- EX
- VG
- G
|
Piper of the Swarm (7074 - Foil)
Secret Lair
(R)
Collector #: 7074
|
1/3 Creature - Human Warlock
|
|
Rats you control have menace. |
|
- NM
- EX
- VG
- G
|
Genesis Chamber (1811 - Play Pals Factory - Foil)
Secret Lair
(R)
Collector #: 1811
|
Artifact
|
| Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token. | |
- NM
- EX
- VG
- G
|
Smuggler's Copter (1968 - Non-Foil)
Secret Lair
(R)
Collector #: 1968
|
3/3 Artifact - Vehicle
|
|
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 |
|
- NM
- EX
- VG
- G
|
Immerwolf (0809 - Foil)
Secret Lair
(R)
Collector #: 0809
|
2/2 Creature - Wolf
|
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
|
- NM
- EX
- VG
- G
|
Shadow of Doubt (414 - Non-Foil)
Secret Lair
(R)
Collector #: 414
|
Instant
|
|
Players can't search libraries this turn. Draw a card. |
|
- NM
- EX
- VG
- G
|
Deepglow Skate (2362 - Man Ray, Eco Avenger - Non-Foil)
Secret Lair
(R)
Collector #: 2362
|
3/3 Creature - Fish
|
| When this creature enters, double the number of each kind of counter on any number of target permanents. | |
- NM
- EX
- VG
- G
|
Estrid, the Masked (1327 - Foil)
Secret Lair
(M)
Collector #: 1327
|
Legendary Planeswalker - Estrid
|
|
[+2]: Untap each enchanted permanent you control. [-1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [-7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. |3| |
|
- NM
- EX
- VG
- G
|
Unleash Fury (7050 - Foil)
Secret Lair
(R)
Collector #: 7050
|
Instant
|
| Double the power of target creature until end of turn. | |
- NM
- EX
- VG
- G
|
Happily Ever After (1828 - Foil)
Secret Lair
(R)
Collector #: 1828
|
Enchantment
|
|
When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
|
- NM
- EX
- VG
- G
2626 - 2650 of 4136 results