MTG / Secret Lair
2601 - 2625 of 4136 results
Refine search:
|
Visions of Beyond (1670 - Non-Foil)
Secret Lair
(R)
Collector #: 1670
|
Instant
|
| Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. | |
- NM
- EX
- VG
- G
|
Academy Ruins (1506 - Kitezh, Sunken City - Non-Foil)
Secret Lair
(R)
Collector #: 1506
|
Legendary Land
|
|
|
|
- NM
- EX
- VG
- G
|
Dragonlord Dromoka (1971 - Non-Foil)
Secret Lair
(M)
Collector #: 1971
|
5/7 Legendary Creature - Elder Dragon
|
|
This spell can't be countered. Flying, lifelink Your opponent can't cast spells during your turn. |
|
- NM
- EX
- VG
- G
|
Glacial Fortress (456 - Foil)
Secret Lair
(R)
Collector #: 456
|
Land
|
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. |
|
- NM
- EX
- VG
- G
|
Golgari Signet (292 - Non-Foil)
Secret Lair
(R)
Collector #: 292
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Ice-Fang Coatl (1225 - Non-Foil)
Secret Lair
(R)
Collector #: 1225
|
1/1 Snow Creature - Snake
|
|
Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
|
- NM
- EX
- VG
- G
|
Primeval Titan (494 - Foil)
Secret Lair
(M)
Collector #: 494
|
6/6 Creature - Giant
|
|
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. |
|
- NM
- EX
- VG
- G
|
Second Harvest (1611 - Foil)
Secret Lair
(R)
Collector #: 1611
|
Instant
|
| For each token you control, create a token that's a copy of that permanent. | |
- NM
- EX
- VG
- G
|
Stonecoil Serpent (1226 - Foil)
Secret Lair
(R)
Collector #: 1226
|
0/0 Artifact Creature - Snake
|
|
Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
|
- NM
- EX
- VG
- G
|
Anguished Unmaking (1800 - Non-Foil)
Secret Lair
(R)
Collector #: 1800
|
Instant
|
| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
|
Egg Token (1398 - Non-Foil)
Secret Lair
(S)
Collector #: 1398
|
0/1 Token Creature - Egg
|
| Defender | |
- NM
- EX
- VG
- G
|
Field Marshal (1168 - Foil)
Secret Lair
(R)
Collector #: 1168
|
2/2 Creature - Human Soldier
|
| Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
|
Forest (476 - Non-Foil)
Secret Lair
(R)
Collector #: 476
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Scheming Symmetry (1997 - Foil)
Secret Lair
(R)
Collector #: 1997
|
Sorcery
|
| Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. | |
- NM
- EX
- VG
- G
|
Swamp (1384 - Foil)
Secret Lair
(R)
Collector #: 1384
|
Basic Land - Swamp
|
- NM
- EX
- VG
- G
|
Blooming Marsh (1374 - Non-Foil)
Secret Lair
(R)
Collector #: 1374
|
Land
|
|
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
|
- NM
- EX
- VG
- G
|
Dockside Chef (1629 - Non-Foil)
Secret Lair
(R)
Collector #: 1629
|
1/2 Enchantment Creature - Human Citizen
|
|
|
|
- NM
- EX
- VG
- G
|
Merciless Executioner (1025 - Ork Kommando - Non-Foil)
Secret Lair
(R)
Collector #: 1025
|
3/1 Creature - Orc Warrior
|
| When Merciless Executioner enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
|
Pirated Copy (2363 - Slash, Evil Turtle from Dimension X - Foil)
Secret Lair
(M)
Collector #: 2363
|
0/0 Creature - Shapeshifter Pirate
|
| You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card." | |
- NM
- EX
- VG
- G
|
Serum Visions (2338 - Confetti Foil)
Secret Lair
(R)
Collector #: 2338
|
Sorcery
|
| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
|
Shattergang Brothers (1315 - Foil)
Secret Lair
(M)
Collector #: 1315
|
3/3 Legendary Creature - Goblin Artificer
|
|
|
|
- NM
- EX
- VG
- G
|
Song of Creation (1603 - Non-Foil)
Secret Lair
(R)
Collector #: 1603
|
Enchantment
|
|
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
|
- NM
- EX
- VG
- G
|
Unholy Grotto (1462 - Foil)
Secret Lair
(R)
Collector #: 1462
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Witch of the Moors (1722 - Non-Foil)
Secret Lair
(R)
Collector #: 1722
|
4/4 Creature - Human Warlock
|
|
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
|
Mountain (1650 - Foil)
Secret Lair
(R)
Collector #: 1650
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
2601 - 2625 of 4136 results