MTG / Secret Lair
2476 - 2500 of 4323 results
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Defense of the Heart (1039 - Perfect Defense - Foil)
Secret Lair
(R)
Collector #: 1039
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Enchantment
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| At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Mind Flayer, the Shadow (340 - Foil)
Secret Lair
(M)
Collector #: 340
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9/9 Legendary Enchantment Creature - Horror
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Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Noxious Revival (1416 - Non-Foil)
Secret Lair
(R)
Collector #: 1416
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Instant
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( Put target card from a graveyard on top of its owner's library. |
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- NM
- EX
- VG
- G
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Visions of Beyond (1670 - Foil)
Secret Lair
(R)
Collector #: 1670
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Instant
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| Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. | |
- NM
- EX
- VG
- G
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Brain Freeze (410 - Non-Foil)
Secret Lair
(R)
Collector #: 410
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Carpet of Flowers (279 - Non-Foil)
Secret Lair
(R)
Collector #: 279
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Enchantment
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| At the beginning of each of your main phases, if you haven’t added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. | |
- NM
- EX
- VG
- G
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Colossus Hammer (0736 - Shovel of Decapitation - Foil)
Secret Lair
(R)
Collector #: 0736
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Artifact - Equipment
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Equipped creature gets +10/+10 and loses flying. Equip |
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- NM
- EX
- VG
- G
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Gandalf, Friend of the Shire (1294 - Non-Foil)
Secret Lair
(R)
Collector #: 1294
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2/4 Legendary Creature - Avatar Wizard
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Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. |
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- NM
- EX
- VG
- G
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Imprisoned in the Moon (1102 - Foil)
Secret Lair
(R)
Collector #: 1102
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Enchantment - Aura
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Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " |
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- NM
- EX
- VG
- G
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Mass Hysteria (1426 - Foil)
Secret Lair
(R)
Collector #: 1426
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Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Silence (1816 - Non-Foil)
Secret Lair
(R)
Collector #: 1816
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Admiral Beckett Brass (1561 - Edward, Jackdaw Captain - Non-Foil)
Secret Lair
(M)
Collector #: 1561
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3/3 Legendary Creature - Human Pirate
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Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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- NM
- EX
- VG
- G
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Akroma, Angel of Wrath (489 - Foil)
Secret Lair
(M)
Collector #: 489
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6/6 Legendary Creature - Angel
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| Flying, first strike, vigilance, trample, haste, protection from black and from red. | |
- NM
- EX
- VG
- G
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Alchemist's Refuge (358 - Foil)
Secret Lair
(R)
Collector #: 358
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Land
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- NM
- EX
- VG
- G
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Hexdrinker (1222 - Non-Foil)
Secret Lair
(M)
Collector #: 1222
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2/1 Creature - Snake
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Level up 2/1 LEVEL 3-7: Protection from instants 4/4 LEVEL 8+: Protection from everything 6/6 |
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- NM
- EX
- VG
- G
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Imprisoned in the Moon (1102 - Non-Foil)
Secret Lair
(R)
Collector #: 1102
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Enchantment - Aura
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Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " |
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- NM
- EX
- VG
- G
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Relentless Rats (0010 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0010
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Secluded Glen (1323 - Foil)
Secret Lair
(R)
Collector #: 1323
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Land
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As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Skysovereign, Consul Flagship (1029 - Da Vulcha - Foil)
Secret Lair
(M)
Collector #: 1029
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6/5 Legendary Artifact - Vehicle
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Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 |
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- NM
- EX
- VG
- G
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Snow-Covered Swamp (327 - Foil)
Secret Lair
(R)
Collector #: 327
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Tovolar, Dire Overlord (1612 - NOT A WOLF - Non-Foil)
Secret Lair
(R)
Collector #: 1612
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
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True Conviction (1082 - Foil)
Secret Lair
(R)
Collector #: 1082
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Enchantment
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| Creatures you control have double strike and lifelink. | |
- NM
- EX
- VG
- G
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Zombie Token (1357 - Foil)
Secret Lair
(S)
Collector #: 1357
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Necrotic Sliver (666 - Foil)
Secret Lair
(R)
Collector #: 666
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
2476 - 2500 of 4323 results