MTG / Secret Lair
226 - 250 of 4587 results
Refine search:
|
Command Beacon (470 - Galaxy Foil)
Secret Lair
(R)
Collector #: 470
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Gilded Lotus (0909 - Foil)
Secret Lair
(R)
Collector #: 0909
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Rin and Seri, Inseparable (1230 - Non-Foil)
Secret Lair
(M)
Collector #: 1230
|
4/4 Legendary Creature - Dog Cat
|
|
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. |
|
- NM
- EX
- VG
- G
|
Rin and Seri, Inseparable (1508 - Foil)
Secret Lair
(M)
Collector #: 1508
|
4/4 Legendary Creature - Dog Cat
|
|
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. |
|
- NM
- EX
- VG
- G
|
Trinisphere (1485 - Foil)
Secret Lair
(M)
Collector #: 1485
|
Artifact
|
| As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. | |
- NM
- EX
- VG
- G
|
Sliver Overlord (010 - Foil)
Secret Lair
(M)
Collector #: 010
|
7/7 Legendary Creature - Sliver Mutant
|
|
|
|
- NM
- EX
- VG
- G
|
Rat Colony (036 - Foil)
Secret Lair
(R)
Collector #: 036
|
2/1 Creature - Rat
|
|
Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
|
- NM
- EX
- VG
- G
|
Fauna Shaman (0041 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
|
2/2 Creature - Elf Shaman
|
|
|
|
- NM
- EX
- VG
- G
|
Assassin's Trophy (139 - Non-Foil)
Secret Lair
(R)
Collector #: 139
|
Instant
|
| Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. | |
- NM
- EX
- VG
- G
|
Elesh Norn, Grand Cenobite (209 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 209
|
4/7 Legendary Creature - Phyrexian Praetor
|
|
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. |
|
- NM
- EX
- VG
- G
|
All Will Be One (1888 - Foil)
Secret Lair
(M)
Collector #: 1888
|
Enchantment
|
| Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. | |
- NM
- EX
- VG
- G
|
Storm, Force of Nature (1742 - Non-Foil)
Secret Lair
(M)
Collector #: 1742
|
3/4 Legendary Creature - Mutant Hero
|
|
Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
|
- NM
- EX
- VG
- G
|
Heroic Intervention (1750 - Non-Foil)
Secret Lair
(R)
Collector #: 1750
|
Instant
|
| Permanents you control gain hexproof and indestructible until end of turn. | |
- NM
- EX
- VG
- G
|
Command Tower (7063 - Foil)
Secret Lair
(R)
Collector #: 7063
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Mountain (2419 - Foil)
Secret Lair
(R)
Collector #: 2419
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Borne Upon a Wind (2228 - Foil)
Secret Lair
(R)
Collector #: 2228
|
Instant
|
|
You may cast spells this turn as though they had flash. Draw a card. |
|
- NM
- EX
- VG
- G
|
Reliquary Tower (695 - Foil)
Secret Lair
(R)
Collector #: 695
|
Land
|
|
You have no maximum hand size. |
|
- NM
- EX
- VG
- G
|
Rhystic Study (478 - Unstable Harmonics - Foil)
Secret Lair
(R)
Collector #: 478
|
Enchantment
|
|
Whenever an opponent casts a spell, you may draw a card unless that player pays |
|
- NM
- EX
- VG
- G
|
Field of the Dead (0033 - Halo Foil)
Secret Lair
(R)
Collector #: 0033
|
Land
|
|
This land enters tapped. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
|
- NM
- EX
- VG
- G
|
Sol Ring (1494 - Non-Foil)
Secret Lair
(R)
Collector #: 1494
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Sylvan Library (2058 - La abundancia de Yucahú - Foil)
Secret Lair
(R)
Collector #: 2058
|
Enchantment
|
| At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. | |
- NM
- EX
- VG
- G
|
Counterspell (7123 - Non-Foil)
Secret Lair
(R)
Collector #: 7123
|
Instant
|
| Counter target spell. | |
- NM
- EX
- VG
- G
|
Crypt Ghast (0169 - Foil)
Secret Lair
(R)
Collector #: 0169
|
2/2 Creature - Spirit
|
|
Extort (Whenever you cast a spell, you may pay Whenever you tap a Swamp for mana, add an additional |
|
- NM
- EX
- VG
- G
|
Aminatou, the Fateshifter (1421 - Foil)
Secret Lair
(M)
Collector #: 1421
|
Legendary Planeswalker - Aminatou
|
|
[+1]: Draw a card, then put a card from your hand on top of your library. [-1]: Exile another target permanent you own, then return it to the battlefield under your control. [-6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. |3| |
|
- NM
- EX
- VG
- G
|
Emeria, the Sky Ruin (1291 - Non-Foil)
Secret Lair
(R)
Collector #: 1291
|
Land
|
|
Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
226 - 250 of 4587 results