MTG / Secret Lair
226 - 250 of 4136 results
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Silence (7003 - Porom's Silence Magic - Foil)
Secret Lair
(R)
Collector #: 7003
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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World at War (2208 - Battle of Olympus - Non-Foil)
Secret Lair
(R)
Collector #: 2208
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Sorcery
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After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Kodama's Reach (371 - Non-Foil)
Secret Lair
(R)
Collector #: 371
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Narset's Reversal (0041 - Halo Foil)
Secret Lair
(R)
Collector #: 0041
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Instant
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| Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Consecrated Sphinx (2028 - Foil)
Secret Lair
(M)
Collector #: 2028
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4/6 Creature - Sphinx
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Flying
Whenever an opponent draws a card, you may draw two cards. |
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- NM
- EX
- VG
- G
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Waste Not (1299 - Foil)
Secret Lair
(R)
Collector #: 1299
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Enchantment
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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add Whenever an opponent discards a noncreature, nonland card, draw a card. |
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- NM
- EX
- VG
- G
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Damnation (2000 - Non-Foil)
Secret Lair
(R)
Collector #: 2000
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Counterspell (1933 - Foil)
Secret Lair
(R)
Collector #: 1933
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Miirym, Sentinel Wyrm (2500 - Non-Foil)
Secret Lair
(R)
Collector #: 2500
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6/6 Legendary Creature - Dragon Spirit
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Flying, ward Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary. |
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- NM
- EX
- VG
- G
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Jace, the Mind Sculptor (8001 - Non-Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 8001
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Legendary Planeswalker - Jace
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[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [-1]: Return target creature to its owner's hand. [-12]: Exile all cards from target player's library, then that player shuffles their hand into their library. |3| |
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- NM
- EX
- VG
- G
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Sakashima's Student (2359 - Non-Foil)
Secret Lair
(R)
Collector #: 2359
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Bloodletter of Aclazotz (2502 - Cast-Off Consort - Foil)
Secret Lair
(M)
Collector #: 2502
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2/4 Creature - Vampire Demon
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Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Grim Hireling (2493 - Foil)
Secret Lair
(R)
Collector #: 2493
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3/2 Creature - Tiefling Rogue
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Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. |
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- NM
- EX
- VG
- G
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Talisman of Dominance (1053 - Foil Etched)
Secret Lair
(R)
Collector #: 1053
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Artifact
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- NM
- EX
- VG
- G
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Windfall (2182 - Foil)
Secret Lair
(R)
Collector #: 2182
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Rat Colony (036 - Foil)
Secret Lair
(R)
Collector #: 036
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2/1 Creature - Rat
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Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
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- NM
- EX
- VG
- G
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Commander's Plate (1733 - Foil)
Secret Lair
(M)
Collector #: 1733
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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- NM
- EX
- VG
- G
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Toxrill, the Corrosive (1929 - Gary, the Snail - Foil)
Secret Lair
(M)
Collector #: 1929
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7/7 Legendary Creature - Slug Horror
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At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. |
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- NM
- EX
- VG
- G
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Klauth, Unrivaled Ancient (2499 - Non-Foil)
Secret Lair
(M)
Collector #: 2499
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4/4 Legendary Creature - Dragon
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Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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Jodah, the Unifier (1932 - SpongeBob SquarePants - Foil)
Secret Lair
(M)
Collector #: 1932
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5/5 Legendary Creature - Human Wizard
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Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Toxrill, the Corrosive (1929 - Gary, the Snail - Non-Foil)
Secret Lair
(M)
Collector #: 1929
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7/7 Legendary Creature - Slug Horror
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At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. |
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- NM
- EX
- VG
- G
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Miren, the Moaning Well (7108 - Foil)
Secret Lair
(R)
Collector #: 7108
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Legendary Land
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- NM
- EX
- VG
- G
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Goblin Lackey (1311 - Foil)
Secret Lair
(R)
Collector #: 1311
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Chord of Calling (1595 - Foil)
Secret Lair
(R)
Collector #: 1595
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Sakashima of a Thousand Faces (1541 - Foil)
Secret Lair
(M)
Collector #: 1541
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Face's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
226 - 250 of 4136 results