MTG / Secret Lair
1 - 25 of 4323 results
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Endurance (7008 - Magus Sisters - Foil)
Secret Lair
(M)
Collector #: 7008
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3/4 Creature - Elemental Incarnation
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Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke - Exile a green card from your hand. |
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- NM
- EX
- VG
- G
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Urza's Saga (0048 - Halo Foil)
Secret Lair
(R)
Collector #: 0048
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Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: This Saga gains " II: This Saga gains " III: Search your library for an artifact card with mana cost |
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- NM
- EX
- VG
- G
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Subtlety (7005 - Shiva - Foil)
Secret Lair
(M)
Collector #: 7005
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3/3 Creature - Elemental Incarnation
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Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. It's owner puts it on the top or bottom of their library. Evoke - Exile a blue card from your hand. |
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- NM
- EX
- VG
- G
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Sol Ring (1494 - Galaxy Foil)
Secret Lair
(R)
Collector #: 1494
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Artifact
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- NM
- EX
- VG
- G
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Phyrexian Altar (0016 - Non-Foil)
Secret Lair
(R)
Collector #: 0016
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Artifact
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| Sacrifice a creature: Add one mana of any color. | |
- NM
- EX
- VG
- G
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Mox Opal (1072 - Foil Etched)
Secret Lair
(M)
Collector #: 1072
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Legendary Artifact
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Metalcraft - |
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- NM
- EX
- VG
- G
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Solitude (7004 - Yojimbo - Foil)
Secret Lair
(M)
Collector #: 7004
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3/2 Creature - Elemental Incarnation
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Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke - Exile a white card from your hand. |
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- NM
- EX
- VG
- G
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Kodama's Reach (371 - Foil)
Secret Lair
(R)
Collector #: 371
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Jeska's Will (1744 - Storm's Will - Foil)
Secret Lair
(R)
Collector #: 1744
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Sorcery
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Choose one. If you control a commander as you cast this spell, you may choose both.
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- NM
- EX
- VG
- G
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Urza's Saga (0021 - Foil)
Secret Lair
(R)
Collector #: 0021
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Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: This Saga gains " II: This Saga gains " III: Search your library for an artifact card with mana cost |
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- NM
- EX
- VG
- G
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The Ozolith (1741 - Adamantium Bonding Tank - Non-Foil)
Secret Lair
(R)
Collector #: 1741
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Legendary Artifact
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Adamantium Bonding Tank. At the beginning of combat on your turn, if Adamantium Bonding Tank has counters on it, you may move all counters from it onto target creature. |
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- NM
- EX
- VG
- G
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Deadly Rollick (1754 - Foil)
Secret Lair
(R)
Collector #: 1754
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Instant
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If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. |
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- NM
- EX
- VG
- G
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Jaws, Relentless Predator (2175 - Non-Foil)
Secret Lair
(M)
Collector #: 2175
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5/5 Legendary Creature - Shark
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Trample, haste Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They’re artifacts with “ Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Beseech the Mirror (2527 - Foil)
Secret Lair
(M)
Collector #: 2527
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Sorcery
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. |
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- NM
- EX
- VG
- G
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Commander's Plate (1733 - Foil)
Secret Lair
(M)
Collector #: 1733
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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- NM
- EX
- VG
- G
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Chrome Mox (2003 - Non-Foil)
Secret Lair
(M)
Collector #: 2003
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Artifact
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Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. |
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- NM
- EX
- VG
- G
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Wasteland (0023 - Non-Foil)
Secret Lair
(R)
Collector #: 0023
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Land
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- NM
- EX
- VG
- G
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Smothering Tithe (7009 - Foil)
Secret Lair
(R)
Collector #: 7009
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Enchantment
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Whenever an opponent draws a card, that player may pay |
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- NM
- EX
- VG
- G
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Echo of Eons (0821 - Foil)
Secret Lair
(R)
Collector #: 0821
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback |
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- NM
- EX
- VG
- G
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Mana Vault (0796 - Foil)
Secret Lair
(M)
Collector #: 0796
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Artifact
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Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Chrome Mox (2003 - Foil)
Secret Lair
(M)
Collector #: 2003
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Artifact
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Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. |
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- NM
- EX
- VG
- G
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Grief (7006 - Anima - Foil)
Secret Lair
(M)
Collector #: 7006
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3/2 Creature - Elemental Incarnation
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Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke - Exile a black card from your hand. |
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- NM
- EX
- VG
- G
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Fury (7007 - Ifrit - Foil)
Secret Lair
(M)
Collector #: 7007
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3/3 Creature - Elemental Incarnation
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Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke - Exile a red card from your hand. |
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- NM
- EX
- VG
- G
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Roaming Throne (2415 - Foil)
Secret Lair
(R)
Collector #: 2415
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4/4 Artifact Creature - Golem
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Ward As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. |
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- NM
- EX
- VG
- G
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Innkeeper's Talent (0045 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0045
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Enchantment - Class
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Gain the next level as a sorcery to add its ability. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Permanents you control with counters on them have ward If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
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- NM
- EX
- VG
- G
1 - 25 of 4323 results