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Meishin, the Mind Cage
Saviors of Kamigawa
(R)
Collector #: 044
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Legendary Enchantment
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All creatures get -X/-0, where X is the number of cards in your hand. | |
Eternal Dominion
Saviors of Kamigawa
(R)
Collector #: 036
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Sorcery
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Search target opponent’s library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |
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Hand of Honor
Saviors of Kamigawa
(U)
Collector #: 012
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2/2 Creature - Human Samurai
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Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) |
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Pithing Needle
Saviors of Kamigawa
(R)
Collector #: 158
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Kagemaro, First to Suffer
Saviors of Kamigawa
(R)
Collector #: 073
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*/* Legendary Creature - Demon Spirit
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Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. , Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. |
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Ideas Unbound
Saviors of Kamigawa
(C)
Collector #: 040
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Sorcery - Arcane
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Draw three cards. Discard three cards at the beginning of the next end step. | |
Ashes of the Fallen
Saviors of Kamigawa
(R)
Collector #: 152
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Artifact
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As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. |
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Kataki, War's Wage
Saviors of Kamigawa
(R)
Collector #: 014
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2/1 Legendary Creature - Spirit
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ." | |
Ebony Owl Netsuke
Saviors of Kamigawa
(U)
Collector #: 154
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Artifact
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At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. | |
Oboro Breezecaller
Saviors of Kamigawa
(C)
Collector #: 048
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1/1 Creature - Moonfolk Wizard
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Flying , Return a land you control to its owner's hand: Untap target land. |
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Reverence
Saviors of Kamigawa
(R)
Collector #: 026
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Enchantment
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Creatures with power 2 or less can't attack you. | |
Soramaro, First to Dream
Saviors of Kamigawa
(R)
Collector #: 058
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*/* Legendary Creature - Spirit
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Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card. |
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Inner Fire
Saviors of Kamigawa
(C)
Collector #: 105
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Sorcery
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Add to your mana pool for each card in your hand. | |
Sasaya, Orochi Ascendant
Saviors of Kamigawa
(R)
Collector #: 145
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2/3 Legendary Creature - Snake Monk
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Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. ----- Sasaya's Essence Legendary Enchantment Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. |
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Iname as One
Saviors of Kamigawa
(R)
Collector #: 151
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8/8 Legendary Creature - Spirit
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When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. |
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Blood Clock
Saviors of Kamigawa
(R)
Collector #: 153
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Artifact
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At the beginning of each player’s upkeep, that player returns a permanent they control to its owner’s hand unless they pay 2 life. | |
Kuon, Ogre Ascendant
Saviors of Kamigawa
(R)
Collector #: 078
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2/4 Legendary Creature - Ogre Monk
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At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant.
----- Kuon's Essence Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature. |
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Endless Swarm
Saviors of Kamigawa
(R)
Collector #: 129
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Sorcery
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Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) |
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Sekki, Seasons' Guide
Saviors of Kamigawa
(R)
Collector #: 148
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0/0 Legendary Creature - Spirit
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Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. |
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Michiko Konda, Truth Seeker
Saviors of Kamigawa
(R)
Collector #: 019
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2/2 Legendary Creature - Human Advisor
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Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. | |
Adamaro, First to Desire
Saviors of Kamigawa
(R)
Collector #: 091
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*/* Legendary Creature - Spirit
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Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. | |
Skyfire Kirin
Saviors of Kamigawa
(R)
Collector #: 113
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3/3 Legendary Creature - Kirin Spirit
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Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. |
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Ayumi, the Last Visitor
Saviors of Kamigawa
(R)
Collector #: 122
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7/3 Legendary Creature - Spirit
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Legendary landwalk | |
Kashi-Tribe Elite
Saviors of Kamigawa
(U)
Collector #: 135
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2/3 Creature - Snake Warrior
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Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. |
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O-Naginata
Saviors of Kamigawa
(U)
Collector #: 157
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Artifact - Equipment
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O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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