MTG / Rise Of The Eldrazi
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Soul's Attendant
Rise of the Eldrazi
(C)
Collector #: 044
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1/1 Creature - Human Cleric
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| Whenever another creature enters the battlefield, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Bear Umbra
Rise of the Eldrazi
(R)
Collector #: 177
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Training Grounds
Rise of the Eldrazi
(R)
Collector #: 091
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Enchantment
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Activated abilities of creatures you control cost up to |
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- NM
- EX
- VG
- G
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World at War
Rise of the Eldrazi
(R)
Collector #: 172
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Sorcery
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After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Ulamog, the Infinite Gyre
Rise of the Eldrazi
(M)
Collector #: 012
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10/10 Legendary Creature - Eldrazi
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When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. |
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- NM
- EX
- VG
- G
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Not of This World
Rise of the Eldrazi
(U)
Collector #: 008
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Kindred Instant - Eldrazi
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Counter target spell or ability that targets a permanent you control. This spell costs |
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- NM
- EX
- VG
- G
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Kozilek, Butcher of Truth
Rise of the Eldrazi
(M)
Collector #: 006
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12/12 Legendary Creature - Eldrazi
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When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. |
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- NM
- EX
- VG
- G
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Snake Umbra
Rise of the Eldrazi
(C)
Collector #: 207
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Realms Uncharted
Rise of the Eldrazi
(R)
Collector #: 206
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Instant
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| Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Linvala, Keeper of Silence
Rise of the Eldrazi
(M)
Collector #: 033
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3/4 Legendary Creature - Angel
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Flying Activated abilities of creatures your opponents control can't be activated. |
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- NM
- EX
- VG
- G
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Emrakul, the Aeons Torn
Rise of the Eldrazi
(M)
Collector #: 004
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15/15 Legendary Creature - Eldrazi
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This spell can’t be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. |
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- NM
- EX
- VG
- G
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It That Betrays
Rise of the Eldrazi
(R)
Collector #: 007
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11/11 Creature - Eldrazi
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Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Khalni Hydra
Rise of the Eldrazi
(M)
Collector #: 192
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8/8 Creature - Hydra
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Khalni Hydra costs Trample |
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- NM
- EX
- VG
- G
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Lighthouse Chronologist
Rise of the Eldrazi
(M)
Collector #: 075
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1/3 Creature - Human Wizard
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Level up 1/3 LEVEL 4 - 6: 2/4 LEVEL 7+: At the beginning of each end step, if it's not your turn, take an extra turn after this one. 3/5 |
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- NM
- EX
- VG
- G
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Vengevine
Rise of the Eldrazi
(M)
Collector #: 212
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4/3 Creature - Elemental
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Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Eldrazi Temple
Rise of the Eldrazi
(R)
Collector #: 227
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Land
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- NM
- EX
- VG
- G
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Spawnsire of Ulamog
Rise of the Eldrazi
(R)
Collector #: 011
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7/11 Creature - Eldrazi
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Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) {20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs. |
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- NM
- EX
- VG
- G
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Nirkana Revenant
Rise of the Eldrazi
(M)
Collector #: 120
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4/4 Creature - Vampire Shade
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Whenever you tap a Swamp for mana, add |
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- NM
- EX
- VG
- G
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Umbra Mystic
Rise of the Eldrazi
(R)
Collector #: 052
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2/2 Creature - Human Wizard
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| Auras attached to permanents you control have Totem Armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) | |
- NM
- EX
- VG
- G
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Stalwart Shield-Bearers
Rise of the Eldrazi
(C)
Collector #: 046
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0/3 Creature - Human Soldier
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Defender Other creatures you control with defender get +0/+2. |
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- NM
- EX
- VG
- G
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All Is Dust
Rise of the Eldrazi
(M)
Collector #: 001
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Kindred Sorcery - Eldrazi
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| Each player sacrifices all permanents they control that are one or more colors. | |
- NM
- EX
- VG
- G
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Splinter Twin
Rise of the Eldrazi
(R)
Collector #: 165
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Enchantment - Aura
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Enchant creature Enchanted creature has “ |
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- NM
- EX
- VG
- G
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Tajuru Preserver
Rise of the Eldrazi
(R)
Collector #: 211
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2/1 Creature - Elf Shaman
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| Spells and abilities your opponents control can't cause you to sacrifice permanents. | |
- NM
- EX
- VG
- G
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Repay in Kind
Rise of the Eldrazi
(R)
Collector #: 125
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Sorcery
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| Each player's life total becomes the lowest life total among all players. | |
- NM
- EX
- VG
- G
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Hellcarver Demon
Rise of the Eldrazi
(M)
Collector #: 113
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6/6 Creature - Demon
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Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. |
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- NM
- EX
- VG
- G
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