- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Survival Cache
Rise of the Eldrazi
(U)
Collector #: 048
FOIL
|
Sorcery
|
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
|
Swamp (237 A)
Rise of the Eldrazi
(L)
Collector #: 237
FOIL
|
Basic Land - Swamp
|
Swamp (238 B)
Rise of the Eldrazi
(L)
Collector #: 238
FOIL
|
Basic Land - Swamp
|
Swamp (239 C)
Rise of the Eldrazi
(L)
Collector #: 239
FOIL
|
Basic Land - Swamp
|
Tajuru Preserver
Rise of the Eldrazi
(R)
Collector #: 211
FOIL
|
2/1 Creature - Elf Shaman
|
Spells and abilities your opponents control can't cause you to sacrifice permanents. | |
Time of Heroes
Rise of the Eldrazi
(U)
Collector #: 049
FOIL
|
Enchantment
|
Each creature you control with a level counter on it gets +2/+2. | |
Totem-Guide Hartebeest
Rise of the Eldrazi
(C)
Collector #: 050
FOIL
|
2/5 Creature - Antelope
|
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. | |
Training Grounds
Rise of the Eldrazi
(R)
Collector #: 091
FOIL
|
Enchantment
|
Activated abilities of creatures you control cost up to less to activate. This effect can't reduce the mana in that cost to less than one mana. | |
Traitorous Instinct
Rise of the Eldrazi
(U)
Collector #: 168
FOIL
|
Sorcery
|
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. | |
Transcendent Master
Rise of the Eldrazi
(M)
Collector #: 051
FOIL
|
3/3 Creature - Human Cleric Avatar
|
Level up (: Put a level counter on this. Level up only as a sorcery.) 3/3 LEVEL 6-11: Lifelink 6/6 LEVEL 12+: Lifelink Transcendent Master is indestructible. 9/9 |
|
Tuktuk the Explorer
Rise of the Eldrazi
(R)
Collector #: 169
FOIL
|
1/1 Legendary Creature - Goblin
|
Haste When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. |
|
Ulamog's Crusher
Rise of the Eldrazi
(C)
Collector #: 013
FOIL
|
8/8 Creature - Eldrazi
|
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each turn if able. |
|
Unified Will
Rise of the Eldrazi
(U)
Collector #: 092
FOIL
|
Instant
|
Counter target spell if you control more creatures than that spell's controller. | |
Vendetta
Rise of the Eldrazi
(C)
Collector #: 130
FOIL
|
Instant
|
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. | |
Venerated Teacher
Rise of the Eldrazi
(C)
Collector #: 093
FOIL
|
2/2 Creature - Human Wizard
|
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. | |
Vengevine
Rise of the Eldrazi
(M)
Collector #: 212
FOIL
|
4/3 Creature - Elemental
|
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
|
Vent Sentinel
Rise of the Eldrazi
(C)
Collector #: 171
FOIL
|
2/4 Creature - Elemental
|
Defender , : Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. |
|
Virulent Swipe
Rise of the Eldrazi
(U)
Collector #: 131
FOIL
|
Instant
|
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
|
Warmonger's Chariot
Rise of the Eldrazi
(U)
Collector #: 226
FOIL
|
Artifact - Equipment
|
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip . |
|
World at War
Rise of the Eldrazi
(R)
Collector #: 172
FOIL
|
Sorcery
|
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
|
Wrap in Flames
Rise of the Eldrazi
(C)
Collector #: 173
FOIL
|
Sorcery
|
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. | |
Zulaport Enforcer
Rise of the Eldrazi
(C)
Collector #: 133
FOIL
|
1/1 Creature - Human Warrior
|
Level up (: Put a level counter on this. Level up only as a sorcery.) 1/1 LEVEL 1-2: 3/3 LEVEL 3+: Zulaport Enforcer can't be blocked except by black creatures. 5/5 |
|
Swamp (240 D)
Rise of the Eldrazi
(L)
Collector #: 240
FOIL
|
Basic Land - Swamp
|