MTG / Reality Fracture
101 - 125 of 324 results
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Master of Barbs
Reality Fracture
(R)
Collector #: 0088
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2/1 Creature - Lizard Bard
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Menace Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Stinging Vitriol
Reality Fracture
(R)
Collector #: 0152
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Sorcery
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| Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card. | |
- NM
- EX
- VG
- G
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Gideon's Memorial
Reality Fracture
(R)
Collector #: 0198
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Legendary Artifact
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Creature tokens you control get +1/+0 and have vigilance. |
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- NM
- EX
- VG
- G
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Rise of the Deathbringer
Reality Fracture
(R)
Collector #: 0063
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Extrapolate the Impossible
Reality Fracture
(R)
Collector #: 0055
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Sorcery
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| You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand. | |
- NM
- EX
- VG
- G
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Vindictive Triumph
Reality Fracture
(R)
Collector #: 0162
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Instant
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| Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Prophesied End
Reality Fracture
(U)
Collector #: 0017
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Instant
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| Destroy target creature. If it wasn't attacking, its controller draws a card. | |
- NM
- EX
- VG
- G
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Fatehold Charm
Reality Fracture
(U)
Collector #: 0132
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Variable Chaser
Reality Fracture
(R)
Collector #: 0047
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2/3 Creature - Human Wizard
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Flying, prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Arc of Fortune Sorcery Each player may discard their hand and draw seven cards. |
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- NM
- EX
- VG
- G
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Woodwork Prodigy
Reality Fracture
(U)
Collector #: 0165
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3/3 Creature - Cat Druid
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At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Soul Tether Sorcery Create a Heartwood token. (It's a red and green artifact with " |
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- NM
- EX
- VG
- G
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Solarium Sentry
Reality Fracture
(R)
Collector #: 0148
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3/3 Creature - Cat Soldier
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| Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life. | |
- NM
- EX
- VG
- G
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Tinybones, Pocket Nuisance
Reality Fracture
(U)
Collector #: 0237
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2/1 Legendary Creature - Skeleton Rogue
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When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Vraska, the Cutting Glare
Reality Fracture
(R)
Collector #: 0278
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4/4 Legendary Creature - Gorgon Assassin
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Deathtouch When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Tenured Tethermage
Reality Fracture
(R)
Collector #: 0154
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1/1 Creature - Human Artificer
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When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens (They're red and green artifacts with " Tap two untapped artifacts you control: Put two +1/+1 counters on this creature. |
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- NM
- EX
- VG
- G
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Cruel Calculations
Reality Fracture
(R)
Collector #: 0026
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Sorcery
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| Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn. | |
- NM
- EX
- VG
- G
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Gideon the Oathless
Reality Fracture
(R)
Collector #: 0230
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3/3 Legendary Creature - Human Mercenary
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Ward - Discard a card. Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player. Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Countersculpt
Reality Fracture
(U)
Collector #: 0025
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Instant
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As an additional cost to cast this spell, behold a Jace or pay Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") |
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- NM
- EX
- VG
- G
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Way of the Necromancer
Reality Fracture
(U)
Collector #: 0239
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Legendary Enchantment
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When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")
Whenever a creature you control dies, put a loyalty counter on each planeswalker you control. |
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- NM
- EX
- VG
- G
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Yoshimaru, Beloved Companion
Reality Fracture
(U)
Collector #: 0209
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2/2 Legendary Creature - Dog
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If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. |
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- NM
- EX
- VG
- G
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Way of the Paradox
Reality Fracture
(U)
Collector #: 0267
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Legendary Enchantment
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When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Face Yourself
Reality Fracture
(R)
Collector #: 0083
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Sorcery
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| For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature." | |
- NM
- EX
- VG
- G
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Perfected Theory
Reality Fracture
(U)
Collector #: 0034
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Heartwood Token (0011)
Reality Fracture
(S)
Collector #: 0011
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Token Artifact - Heartwood
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- NM
- EX
- VG
- G
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Tam, the Possibility
Reality Fracture
(R)
Collector #: 0276
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2/4 Legendary Creature - Gorgon Wizard
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Planeswalker spells you cast cost |
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- NM
- EX
- VG
- G
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Diviner of Victory
Reality Fracture
(R)
Collector #: 0028
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1/1 Creature - Dwarf Wizard
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This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Whenever you scry or surveil, this creature gets +1/+1 until end of turn. Unwind History Sorcery Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1. |
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- NM
- EX
- VG
- G
101 - 125 of 324 results