MTG / Reality Fracture
101 - 125 of 323 results
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Stingerquill Charm
Reality Fracture
(U)
Collector #: 0150
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Countersculpt
Reality Fracture
(U)
Collector #: 0025
FOIL
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Instant
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As an additional cost to cast this spell, behold a Jace or pay Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") |
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- NM
- EX
- VG
- G
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Extrapolate the Impossible
Reality Fracture
(R)
Collector #: 0055
FOIL
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Sorcery
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| You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand. | |
- NM
- EX
- VG
- G
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Loot, the Nexus
Reality Fracture
(U)
Collector #: 0262
FOIL
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2/1 Legendary Creature - Beast Noble
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- NM
- EX
- VG
- G
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Tinybones, Pocket Nuisance
Reality Fracture
(U)
Collector #: 0237
FOIL
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2/1 Legendary Creature - Skeleton Rogue
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When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Twinned Vision
Reality Fracture
(C)
Collector #: 0157
FOIL
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Instant
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Draw a card. If this spell wasn't cast from your hand, draw two cards instead. Flashback - |
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- NM
- EX
- VG
- G
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Woodwork Prodigy
Reality Fracture
(U)
Collector #: 0165
FOIL
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3/3 Creature - Cat Druid
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At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Soul Tether Sorcery Create a Heartwood token. (It's a red and green artifact with " |
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- NM
- EX
- VG
- G
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Way of the Mentor
Reality Fracture
(U)
Collector #: 0208
FOIL
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Legendary Enchantment
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When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Whenever you gain life, put a loyalty counter on each planeswalker you control. |
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- NM
- EX
- VG
- G
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Perfected Theory
Reality Fracture
(U)
Collector #: 0034
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Vindictive Triumph
Reality Fracture
(R)
Collector #: 0162
FOIL
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Instant
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| Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Vraska's Final Mercy
Reality Fracture
(R)
Collector #: 0071
FOIL
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Overgrown Farmland
Reality Fracture
(R)
Collector #: 0185
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Way of the Cryomancer
Reality Fracture
(U)
Collector #: 0223
FOIL
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Legendary Enchantment
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When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Planeswalkers you control have "[-3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy." |
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- NM
- EX
- VG
- G
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Rockfall Vale
Reality Fracture
(R)
Collector #: 0186
FOIL
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Land
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This land enters tapped unless you control two or more lands. |
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- NM
- EX
- VG
- G
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Yoshimaru, Beloved Companion
Reality Fracture
(U)
Collector #: 0209
FOIL
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2/2 Legendary Creature - Dog
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If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. |
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- NM
- EX
- VG
- G
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Saheeli, Jewel of Avishkar
Reality Fracture
(U)
Collector #: 0275
FOIL
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2/4 Legendary Creature - Human Artificer
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Thopters you control have haste. Whenever you cast a noncreature spell, create a 1/1 colorless Thopter artifact creature token with flying. |
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- NM
- EX
- VG
- G
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Yuriko, Blade of the Mighty
Reality Fracture
(U)
Collector #: 0210
FOIL
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2/3 Legendary Creature - Human Samurai
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During combat, players can't cast spells or activate abilities that aren't mana abilities. Whenever a creature you control attacks a player alone, it gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Way of the Warlord
Reality Fracture
(U)
Collector #: 0255
FOIL
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Legendary Enchantment
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When Way of the Warlord enters, empower Jace 5. (Put fiveloyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Planeswalkers you control have "[-4]: This planeswalker deals 2 damage to up to one target creature or planeswalker and 2 damage to target player." |
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- NM
- EX
- VG
- G
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Yuriko, Hope from the Shadows
Reality Fracture
(U)
Collector #: 0226
FOIL
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1/1 Legendary Creature - Human Ninja
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Flash When Yuriko enters, choose one -
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- NM
- EX
- VG
- G
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Cast Away Doubt
Reality Fracture
(C)
Collector #: 0051
FOIL
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Sorcery
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| Draw two cards. Cast Away Doubt deals 2 damage to each player. | |
- NM
- EX
- VG
- G
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Prophesied End
Reality Fracture
(U)
Collector #: 0017
FOIL
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Instant
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| Destroy target creature. If it wasn't attacking, its controller draws a card. | |
- NM
- EX
- VG
- G
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Edgar, Ancient Bloodlord
Reality Fracture
(U)
Collector #: 0270
FOIL
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2/3 Legendary Creature - Vampire Noble
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Whenever another creature or planeswalker you control dies, you gain 1 life. |
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- NM
- EX
- VG
- G
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Cruel Calculations
Reality Fracture
(R)
Collector #: 0026
FOIL
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Sorcery
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| Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn. | |
- NM
- EX
- VG
- G
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Way of the Mind Sculptor
Reality Fracture
(U)
Collector #: 0224
FOIL
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Legendary Enchantment
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When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card. |
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- NM
- EX
- VG
- G
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Variable Chaser
Reality Fracture
(R)
Collector #: 0047
FOIL
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2/3 Creature - Human Wizard
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Flying, prowess This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Arc of Fortune Sorcery Each player may discard their hand and draw seven cards. |
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- NM
- EX
- VG
- G
101 - 125 of 323 results