MTG / Reality Fracture
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Sphinx's Approach
Reality Fracture
(C)
Collector #: 0041
FOIL
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Instant
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Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Sphinx's Approach. |
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- NM
- EX
- VG
- G
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Stingcaster Mage
Reality Fracture
(M)
Collector #: 0093
FOIL
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2/1 Creature - Human Wizard
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Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback coast is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) |
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- NM
- EX
- VG
- G
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Way of the Pyromancer
Reality Fracture
(U)
Collector #: 0254
FOIL
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Legendary Enchantment
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When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Planeswalkers you control have "[+1]: Add |
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- NM
- EX
- VG
- G
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Kwia Vigorbloom
Reality Fracture
(M)
Collector #: 0140
FOIL
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6/6 Legendary Creature - Elder Sphinx
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Flying, vigilance, lifelink, ward Whenever you gain life, create a colorless artifact token named Lotus with " |
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- NM
- EX
- VG
- G
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Ghalta the Unstoppable
Reality Fracture
(U)
Collector #: 0260
FOIL
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8/8 Legendary Creature - Elder Dinosaur
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This spell costs Trample Other creatures you control have trample. |
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- NM
- EX
- VG
- G
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Bloodline Recollector
Reality Fracture
(M)
Collector #: 0049
FOIL
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2/2 Creature - Vampire Warlock
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At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Ancestral Craving Instant Target player draws three cards and loses 3 life. |
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- NM
- EX
- VG
- G
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Denzilore Fatehold
Reality Fracture
(M)
Collector #: 0128
FOIL
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3/4 Legendary Creature - Elder Sphinx
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Flash Flying Whenever you scry or surveil, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Simulacrum Shaper
Reality Fracture
(R)
Collector #: 0113
FOIL
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2/2 Creature - Elf Druid
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When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, draw a card. |
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- NM
- EX
- VG
- G
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Verdant Kraken
Reality Fracture
(R)
Collector #: 0118
FOIL
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6/6 Creature - Plant Kraken
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At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has " |
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- NM
- EX
- VG
- G
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Multiply by Zero
Reality Fracture
(U)
Collector #: 0058
FOIL
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Instant
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| Target creature has base power and toughness 0/0 until end of turn. | |
- NM
- EX
- VG
- G
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Omnipresence
Reality Fracture
(M)
Collector #: 0110
FOIL
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Enchantment
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| You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana cost. | |
- NM
- EX
- VG
- G
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Lyra, Archangel of Dawn
Reality Fracture
(R)
Collector #: 0201
FOIL
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3/3 Legendary Creature - Angel Knight
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Flying Whenever you gain life, put a +1/+1 counter on each Angel you control. |
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- NM
- EX
- VG
- G
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Liliana the Faultless
Reality Fracture
(R)
Collector #: 0200
FOIL
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1/1 Legendary Creature - Human Cleric
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Whenever another creature or planeswalker you control enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Samut, Hazoret's Champion
Reality Fracture
(R)
Collector #: 0251
FOIL
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2/2 Legendary Creature - Human Warrior Cleric
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| Creatures you control have haste. | |
- NM
- EX
- VG
- G
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Chandra, Chill of Compliance
Reality Fracture
(M)
Collector #: 0212
FOIL
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Legendary Planeswalker - Chandra
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[+1]: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. [+1]: Add [-X]: Tap target artifact or creature. Put X stun counters on it. [-6]: You get an emblem with "Whenever you cast a spell, draw a card." |3| |
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- NM
- EX
- VG
- G
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Enlightened Confidant
Reality Fracture
(M)
Collector #: 0005
FOIL
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2/1 Creature - Kor Cleric
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Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. |
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- NM
- EX
- VG
- G
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Hall of Echoes
Reality Fracture
(R)
Collector #: 0179
FOIL
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Land
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- NM
- EX
- VG
- G
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Swamp (0390)
Reality Fracture
(L)
Collector #: 0390
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Island (0387)
Reality Fracture
(L)
Collector #: 0387
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (0388)
Reality Fracture
(L)
Collector #: 0388
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Island (0386)
Reality Fracture
(L)
Collector #: 0386
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (0389)
Reality Fracture
(L)
Collector #: 0389
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Island (0385)
Reality Fracture
(L)
Collector #: 0385
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Avatar of Burgeoning Echoes
Reality Fracture
(M)
Collector #: 0122
FOIL
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2/3 Creature - Avatar
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Landfall - Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") Planeswalkers you control have "[-10]: Put a +1/+1 counter on target creature for each land you control." |
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- NM
- EX
- VG
- G
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Dark Matter Manipulator
Reality Fracture
(R)
Collector #: 0052
FOIL
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1/2 Creature - Human Warlock
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When this creature enters, mill three cards. This creature gets +2/+0 for every seven cards in your graveyard. |
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- NM
- EX
- VG
- G
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