MTG / Outlaws Of Thunder Junction Commander Decks
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Seize the Spotlight
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0179
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Sorcery
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| Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. | |
- NM
- EX
- VG
- G
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Orochi Soul-Reaver
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0022
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5/4 Creature - Snake Ninja Rogue
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Ninjitsu Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
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Brainstealer Dragon
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0127
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6/6 Creature - Dragon Horror
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Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. |
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- NM
- EX
- VG
- G
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Mizzix's Mastery
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0175
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Sorcery
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Exile target card that’s an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix’s Mastery. Overload |
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- NM
- EX
- VG
- G
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Arcane Bombardment
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0154
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Enchantment
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| Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. | |
- NM
- EX
- VG
- G
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Winged Boots
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0124
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Artifact - Equipment
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Equipped creature has flying and ward Equip |
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- NM
- EX
- VG
- G
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Scute Swarm
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0205
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1/1 Creature - Insect
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| Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. | |
- NM
- EX
- VG
- G
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Tower Winder
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0034
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1/1 Creature - Snake
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Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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Mari, the Killing Quill
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0138
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3/2 Legendary Creature - Vampire Assassin
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Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." |
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- NM
- EX
- VG
- G
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Command Beacon
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0279
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Land
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- NM
- EX
- VG
- G
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Mind's Dilation
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0101
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Enchantment
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| Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost. | |
- NM
- EX
- VG
- G
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Boros Charm
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0216
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Fallen Shinobi
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0226
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5/4 Creature - Zombie Ninja
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Ninjutsu Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. |
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- NM
- EX
- VG
- G
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Sand Scout
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0011
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2/2 Creature - Human Scout
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When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Niv-Mizzet, Parun
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0235
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5/5 Legendary Creature - Dragon Wizard
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This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. |
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- NM
- EX
- VG
- G
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Silent-Blade Oni
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0241
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6/5 Creature - Demon Ninja
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Ninjutsu Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. |
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- NM
- EX
- VG
- G
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Ramunap Excavator
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0202
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2/3 Creature - Snake Cleric
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| You may play land cards from your graveyard. | |
- NM
- EX
- VG
- G
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Sol Ring
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0267
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Artifact
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- NM
- EX
- VG
- G
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World Shaper
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0214
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3/3 Creature - Merfolk Shaman
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Whenever this creature attacks, you may mill three cards. When this creature dies, put all land cards from your graveyard onto the battlefield tapped. |
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- NM
- EX
- VG
- G
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Three Visits
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0209
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Sorcery
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| Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Back in Town
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0018
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Sorcery
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| Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Elemental Eruption
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0027
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Sorcery
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Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm |
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- NM
- EX
- VG
- G
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Savvy Trader
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0033
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3/3 Creature - Human Citizen
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When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost |
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- NM
- EX
- VG
- G
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Ancient Greenwarden
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0186
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5/7 Creature - Elemental
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Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Return of the Wildspeaker
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0203
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Instant
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Choose one -
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- NM
- EX
- VG
- G
1 - 25 of 335 results