MTG / Outlaws Of Thunder Junction Commander Decks
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Oblivion Sower
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0077
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5/8 Creature - Eldrazi
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| When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Bitter Reunion
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0156
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Enchantment
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When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. |
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- NM
- EX
- VG
- G
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Heartless Conscription
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0021
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Sorcery
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| Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. | |
- NM
- EX
- VG
- G
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Scavenger Grounds
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0316
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Land - Desert
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- NM
- EX
- VG
- G
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Changeling Outcast
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0128
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1/1 Creature - Shapeshifter
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Changeling Changeling Outcast can't block and can't be blocked. |
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- NM
- EX
- VG
- G
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Trailblazer's Boots
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0269
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Artifact - Equipment
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Equipped creature has nonbasic landwalk. Equip |
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- NM
- EX
- VG
- G
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Sage of the Beyond
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0111
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5/5 Creature - Spirit Giant
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Flying Spells you cast from anywhere other than your hand cost Foretell |
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- NM
- EX
- VG
- G
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Thieving Amalgam
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0150
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6/7 Creature - Ape Snake
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At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Mirror Entity
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0083
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) |
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- NM
- EX
- VG
- G
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Pyretic Charge
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0029
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Sorcery
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Discard your hand, then draw four cards. For each card discarded this way, creature you control get +1/+0 until end of turn. Plot |
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- NM
- EX
- VG
- G
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Dragonskull Summit
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0289
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Land
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Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. |
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- NM
- EX
- VG
- G
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Mass Mutiny
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0174
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Sorcery
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| For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. | |
- NM
- EX
- VG
- G
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Rakdos Signet
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0265
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Artifact
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- NM
- EX
- VG
- G
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Finale of Promise
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0166
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Sorcery
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| You may cast up to one target instant and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. | |
- NM
- EX
- VG
- G
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Access Tunnel
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0270
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Land
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- NM
- EX
- VG
- G
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Epic Experiment
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0222
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Sorcery
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| Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. | |
- NM
- EX
- VG
- G
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Lock and Load
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0015
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Sorcery
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Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot |
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- NM
- EX
- VG
- G
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Vault of the Archangel
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0339
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Land
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- NM
- EX
- VG
- G
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Woodland Cemetery
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0341
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Land
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. |
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- NM
- EX
- VG
- G
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Preordain
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0107
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Impulsive Pilferer
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0171
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1/1 Creature - Goblin Pirate
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When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " Encore |
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- NM
- EX
- VG
- G
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Murmuring Mystic
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0102
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1/5 Creature - Human Wizard
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| Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. | |
- NM
- EX
- VG
- G
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Thief of Sanity
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0243
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2/2 Creature - Specter
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Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast that spell. |
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- NM
- EX
- VG
- G
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Finale of Revelation
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0097
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Sorcery
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Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. |
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- NM
- EX
- VG
- G
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Caves of Koilos
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0277
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Land
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- NM
- EX
- VG
- G
76 - 100 of 335 results