MTG / Outlaws Of Thunder Junction Commander Decks Variants
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Angel of Indemnity (0045 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0045
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5/5 Creature - Angel Warrior
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Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore |
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- NM
- EX
- VG
- G
Savvy Trader (0069 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0069
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3/3 Creature - Human Citizen
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When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost less to cast. |
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- NM
- EX
- VG
- G
Olivia, Opulent Outlaw (0002 - Borderless)
Outlaws of Thunder Junction Commander Decks Variants
(M)
Collector #: 0002
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3/3 Legendary Creature - Vampire Assassin
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Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) , Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. |
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- NM
- EX
- VG
- G
Stella Lee, Wild Card (0003 - Borderless)
Outlaws of Thunder Junction Commander Decks Variants
(M)
Collector #: 0003
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2/4 Legendary Creature - Human Rogue
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Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. |
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- NM
- EX
- VG
- G
Tower Winder (0070 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0070
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1/1 Creature - Snake
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Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
Eris, Roar of the Storm (0041 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(M)
Collector #: 0041
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4/4 Legendary Creature - Elemental Warlock
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This spell costs less to cast for each different mana value among instant and sorcery spells in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. |
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- NM
- EX
- VG
- G
Back in Town (0054 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0054
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Sorcery
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Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
Vihaan, Goldwaker (0044 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(M)
Collector #: 0044
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3/3 Legendary Creature - Dwarf Warlock
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Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. |
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- NM
- EX
- VG
- G
Felix Five-Boots (0042 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(M)
Collector #: 0042
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5/4 Legendary Creature - Ooze Rogue
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Menace, ward If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
Gonti, Canny Acquisitor (0001 - Borderless)
Outlaws of Thunder Junction Commander Decks Variants
(M)
Collector #: 0001
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5/5 Legendary Creature - Aetherborn Rogue
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Spells you cast but don't own cost less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. |
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- NM
- EX
- VG
- G
Thieving Varmint (0059 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0059
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2/1 Creature - Varmint
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Deathtouch, lifelink , Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. |
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- NM
- EX
- VG
- G
Smirking Spelljacker (0052 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0052
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3/3 Creature - Djinn Wizard Rogue
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Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
Rumbleweed (0068 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0068
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8/8 Creature - Plant Elemental
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This spell costs less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. |
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- NM
- EX
- VG
- G
Dream-Thief's Bandana (0074 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0074
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip |
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- NM
- EX
- VG
- G
Arcane Heist (0049 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0049
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Sorcery
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You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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- NM
- EX
- VG
- G
Kirri, Talented Sprout (0043 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(M)
Collector #: 0043
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0/3 Legendary Creature - Plant Druid
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Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
Heartless Conscription (0057 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0057
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Sorcery
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Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. | |
- NM
- EX
- VG
- G
Angelic Sell-Sword (0046 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0046
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4/4 Creature - Angel Mercenary
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Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. |
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- NM
- EX
- VG
- G
Orochi Soul-Reaver (0058 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0058
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5/4 Creature - Snake Ninja Rogue
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Ninjitsu Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.) |
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- NM
- EX
- VG
- G
Thunderclap Drake (0053 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0053
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2/1 Creature - Drake
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Flying Instant and sorcery spells you cast cost less to cast. , Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. |
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- NM
- EX
- VG
- G
Elemental Eruption (0063 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0063
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Sorcery
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Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm |
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- NM
- EX
- VG
- G
Cactus Preserve (0076 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0076
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Land - Desert
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Cactus Preserve enters the battlefield tapped. : Add one mana of any type that a land you control could produce. : Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. |
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- NM
- EX
- VG
- G
Bounty Board (0073 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0073
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Artifact
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: Add one mana of any color. , : Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. |
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- NM
- EX
- VG
- G
Sand Scout (0047 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0047
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2/2 Creature - Human Scout
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When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
Dune Chanter (0067 - Extended Art)
Outlaws of Thunder Junction Commander Decks Variants
(R)
Collector #: 0067
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2/3 Creature - Plant Druid
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Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have ": Add one mana of any color." : Mill two cards. You gain 1 life for each land card milled this way. |
|
- NM
- EX
- VG
- G
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