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Dragonlord Dromoka
Mystery Booster/The List
(M)
Collector #: 217
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5/7 Legendary Creature - Elder Dragon
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Dragonlord Dromoka can't be countered. Flying, lifelink Your opponent can't cast spells during your turn. |
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Ink-Eyes, Servant of Oni
Mystery Booster/The List
(R)
Collector #: 071
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5/4 Legendary Creature - Rat Ninja
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Ninjutsu Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. : Regenerate Ink-Eyes. |
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Hedron Crab
Mystery Booster/The List
(U)
Collector #: 047
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0/2 Creature - Crab
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Landfall - Whenever a land enters the battlefield under your control, target player mills three cards. | |
Blood Crypt
Mystery Booster/The List
(R)
Collector #: 171
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Land - Swamp Mountain
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As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
Demonic Tutor (Ultimate Masters)
Mystery Booster/The List
(R)
Collector #: 093
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Sorcery
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Search your library for a card, put that card into your hand, then shuffle your library. | |
Doubling Cube
Mystery Booster/The List
(R)
Collector #: 321
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Artifact
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, : Double the amount of each type of mana in your mana pool. | |
Soul Warden
Mystery Booster/The List
(C)
Collector #: 024
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1/1 Creature - Human Cleric
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Whenever another creature enters the battlefield, you gain 1 life. | |
Ancient Den
Mystery Booster/The List
(C)
Collector #: 278
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Artifact Land
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(Ancient Den isn’t a spell.) : Add . | |
Hall of the Bandit Lord
Mystery Booster/The List
(R)
Collector #: 277
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Legendary Land
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Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, it gains haste. |
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Sidisi, Undead Vizier
Mystery Booster/The List
(R)
Collector #: 120
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4/6 Legendary Creature - Zombie Naga
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Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. |
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Skred
Mystery Booster/The List
(C)
Collector #: 097
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Instant
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Skred deals damage to target creature equal to the number of snow permanents you control. | |
Archaeomancer's Map (Commander 2021)
Mystery Booster/The List
(R)
Collector #: 012
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Artifact
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When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
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Misdirection
Mystery Booster/The List
(R)
Collector #: 015
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Instant
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You may exile a blue card from your hand rather than pay this spell’s mana cost. Change the target of target spell with a single target. |
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Sorin Markov (Zendikar)
Mystery Booster/The List
(M)
Collector #: 111
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Legendary Planeswalker - Sorin
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[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player during that player's next turn. |4| |
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Mycoloth
Mystery Booster/The List
(R)
Collector #: 129
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4/4 Creature - Fungus
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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. |
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Starnheim Aspirant
Mystery Booster/The List
(U)
Collector #: 380
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2/2 Creature - Human Cleric
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Angel spells you cast cost less to cast. | |
Helix Pinnacle (Foil)
Mystery Booster/The List
(R)
Collector #: 068
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Enchantment
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Shroud : Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. |
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Dragon Broodmother
Mystery Booster/The List
(M)
Collector #: 053
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4/4 Creature - Dragon
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Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) |
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Jet Medallion
Mystery Booster/The List
(R)
Collector #: 292
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Artifact
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Black spells you cast cost less to cast. | |
Hermit Druid
Mystery Booster/The List
(R)
Collector #: 108
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1/1 Creature - Human Druid
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, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. | |
Sundial of the Infinite (Foil)
Mystery Booster/The List
(R)
Collector #: 218
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Artifact
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, : End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Whir of Invention
Mystery Booster/The List
(R)
Collector #: 049
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Instant
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .) Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. |
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Price of Progress
Mystery Booster/The List
(U)
Collector #: 141
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Instant
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Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. | |
Worldspine Wurm
Mystery Booster/The List
(M)
Collector #: 140
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15/15 Creature - Wurm
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Trample When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. |
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Seize the Day
Mystery Booster/The List
(R)
Collector #: 147
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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