MTG / Mystery Booster The List
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Akroan Horse
Mystery Booster/The List
(R)
Collector #: 241
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0/4 Artifact Creature - Horse
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Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. |
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- NM
- EX
- VG
- G
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Dwarven Miner (Mirage)
Mystery Booster/The List
(U)
Collector #: 169
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1/2 Creature - Dwarf
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- NM
- EX
- VG
- G
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Mayhem Devil (War of the Spark)
Mystery Booster/The List
(U)
Collector #: 204
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3/3 Creature - Devil
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| Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Dauthi Voidwalker (Modern Horizons 2)
Mystery Booster/The List
(R)
Collector #: 081
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3/2 Creature - Dauthi Rogue
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Shadow If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. |
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- NM
- EX
- VG
- G
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Farseek (Ravnica)
Mystery Booster/The List
(C)
Collector #: 163
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Belbe's Portal
Mystery Booster/The List
(R)
Collector #: 127
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Artifact
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As Belbe’s Portal enters the battlefield, choose a creature type. |
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- NM
- EX
- VG
- G
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Halimar Depths (Duel Decks: Jace vs. Vraska)
Mystery Booster/The List
(C)
Collector #: 036
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Land
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Halimar Depths enters tapped. When Halimar Depths enters, look at the top three cards of your library, then put them back in any order. |
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- NM
- EX
- VG
- G
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Tandem Lookout
Mystery Booster/The List
(C)
Collector #: 053
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2/1 Creature - Human Scout
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has “Whenever this creature deals damage to an opponent, draw a card.” |
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- NM
- EX
- VG
- G
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Trespasser's Curse
Mystery Booster/The List
(C)
Collector #: 112
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Enchantment - Aura Curse
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Enchant player Whenever a creature enters the battlefield under enchanted player’s control, that player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Fell Specter (Core Set 2019)
Mystery Booster/The List
(U)
Collector #: 096
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1/3 Creature - Specter
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Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life. |
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- NM
- EX
- VG
- G
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Kiora, Behemoth Beckoner (War of the Spark)
Mystery Booster/The List
(U)
Collector #: 232
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Legendary Planeswalker - Kiora
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Whenever a creature you control with power 4 or greater enters, draw a card. [-1]: Untap target permanent. |7| |
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- NM
- EX
- VG
- G
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Part the Waterveil (Battle for Zendikar)
Mystery Booster/The List
(M)
Collector #: 080
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Sorcery
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Take an extra turn after this one. Exile Part the Waterveil. Awaken 6-- |
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- NM
- EX
- VG
- G
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Opulent Palace (Khans of Tarkir)
Mystery Booster/The List
(U)
Collector #: 238
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Land
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Opulent Palace enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Showdown of the Skalds (Kaldheim)
Mystery Booster/The List
(R)
Collector #: 229
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II/III: Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Dash Hopes (Planar Chaos)
Mystery Booster/The List
(C)
Collector #: 068
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Instant
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When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. |
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- NM
- EX
- VG
- G
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Goblin Assault
Mystery Booster/The List
(U)
Collector #: 095
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Enchantment
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At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able. |
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- NM
- EX
- VG
- G
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Angel of Serenity (Foil - Return to Ravnica)
Mystery Booster/The List
(M)
Collector #: 001
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
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Iron Myr (Foil)
Mystery Booster/The List
(C)
Collector #: 168
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Lapse of Certainty (Foil)
Mystery Booster/The List
(C)
Collector #: 009
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Instant
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| Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard. | |
- NM
- EX
- VG
- G
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Manor Gate (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(C)
Collector #: 356
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Land - Gate
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Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. |
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- NM
- EX
- VG
- G
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Planequake (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 060
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Sorcery
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| Planequake deals X damage to each creature without flying and to each planeswalker. If X is 10 or more, open the “Uncovered Cavern” plot booster. | |
- NM
- EX
- VG
- G
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Crosis, the Purger
Mystery Booster/The List
(R)
Collector #: 168
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6/6 Legendary Creature - Dragon
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Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Kor Skyfisher
Mystery Booster/The List
(C)
Collector #: 016
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2/3 Creature - Kor Soldier
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Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Earl of Squirrel (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 108
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4/4 Creature - Squirrel Advisor
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Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1. |
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- NM
- EX
- VG
- G
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Equilibrium (Exodus)
Mystery Booster/The List
(R)
Collector #: 032
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Enchantment
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Whenever you cast a creature spell, you may pay |
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- NM
- EX
- VG
- G
1026 - 1050 of 5419 results