MTG / Mystery Booster The List
4951 - 4975 of 5492 results
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Mardu Roughrider
Mystery Booster/The List
(U)
Collector #: 187
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5/4 Creature - Orc Warrior
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| Whenever Mardu Roughrider attacks, target creature can’t block this turn. | |
- NM
- EX
- VG
- G
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Mardu Warshrieker (Khans of Tarkir)
Mystery Booster/The List
(C)
Collector #: 117
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3/3 Creature - Orc Shaman
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Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add |
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- NM
- EX
- VG
- G
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Mark of Mutiny
Mystery Booster/The List
(U)
Collector #: 047
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Sorcery
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| Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Mark of the Vampire
Mystery Booster/The List
(C)
Collector #: 105
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
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- NM
- EX
- VG
- G
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Marked by Honor
Mystery Booster/The List
(C)
Collector #: 017
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Maro's Gone Nuts (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 081
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Enchantment
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| Double any effect that doubles. (It quadruples.) | |
- NM
- EX
- VG
- G
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Marsh Flitter (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 125
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1/1 Creature - Faerie Rogue
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Flying When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. |
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- NM
- EX
- VG
- G
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Marsh Hulk
Mystery Booster/The List
(C)
Collector #: 109
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4/6 Creature - Zombie Ogre
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Megamorph |
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- NM
- EX
- VG
- G
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Mary O'Kill (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 138
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5/5 Legendary Creature - Human Villian
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- NM
- EX
- VG
- G
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Massive Might (Innistrad: Crimson Vow)
Mystery Booster/The List
(C)
Collector #: 208
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Instant
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| Target creature gets +2/+2 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Master Decoy (Tempest)
Mystery Booster/The List
(C)
Collector #: 029
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1/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Master of Arms (Weatherlight)
Mystery Booster/The List
(U)
Collector #: 020
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2/2 Creature - Human Soldier
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First strike |
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- NM
- EX
- VG
- G
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Master of Predicaments (2015 Core Set)
Mystery Booster/The List
(R)
Collector #: 067
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4/4 Creature - Sphinx
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Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Maverick Thopterist (Commander 2018)
Mystery Booster/The List
(U)
Collector #: 185
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2/2 Creature - Human Artificer
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. |
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- NM
- EX
- VG
- G
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Maximize Altitude
Mystery Booster/The List
(C)
Collector #: 043
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Sorcery
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Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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- NM
- EX
- VG
- G
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Meandering Towershell
Mystery Booster/The List
(R)
Collector #: 141
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5/9 Creature - Turtle
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Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. |
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- NM
- EX
- VG
- G
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Memory Bank (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 027
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Sorcery
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Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts towards your deck minimum.) |
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- NM
- EX
- VG
- G
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Mephitic Vapors
Mystery Booster/The List
(C)
Collector #: 076
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Sorcery
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All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) |
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- NM
- EX
- VG
- G
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Merfolk Looter (Duel Decks: Merfolk vs. Goblins)
Mystery Booster/The List
(U)
Collector #: 010
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1/1 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Merfolk of the Pearl Trident (Portal)
Mystery Booster/The List
(C)
Collector #: 060
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1/1 Creature - Merfolk
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- NM
- EX
- VG
- G
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Meria's Outrider (Dominaria United)
Mystery Booster/The List
(C)
Collector #: 138
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4/4 Creature - Elf Archer
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Reach Domain - When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control. |
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- NM
- EX
- VG
- G
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Metagamer (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 008
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2/2 Creature - Human Advisor
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Cards in the winning deck(s) of the latest Mythic Championship cost |
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- NM
- EX
- VG
- G
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Metathran Elite (Urza's Destiny)
Mystery Booster/The List
(U)
Collector #: 038
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2/3 Creature - Metathran Soldier
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| Metathran Elite is unblockable as long as it's enchanted. | |
- NM
- EX
- VG
- G
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Metropolis Sprite (Core Set 2020)
Mystery Booster/The List
(C)
Collector #: 066
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1/2 Creature - Faerie Rogue
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Flying |
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- NM
- EX
- VG
- G
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Miasmic Mummy
Mystery Booster/The List
(C)
Collector #: 100
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2/2 Creature - Zombie Jackal
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| When Miasmic Mummy enters the battlefield, each player discards a card. | |
- NM
- EX
- VG
- G
4951 - 4975 of 5492 results