MTG / Murders At Karlov Manor
176 - 200 of 308 results
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Behind the Mask
Murders at Karlov Manor
(C)
Collector #: 0039
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Instant
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As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. if evidence was collected, it has base power and toughness 1/1 until end of turn instead. |
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- NM
- EX
- VG
- G
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Cerebral Confiscation
Murders at Karlov Manor
(C)
Collector #: 0081
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Expose the Culprit
Murders at Karlov Manor
(U)
Collector #: 0124
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Instant
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Chose one or both -
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- NM
- EX
- VG
- G
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Living Conundrum
Murders at Karlov Manor
(U)
Collector #: 0063
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2/5 Creature - Elemental
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Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. |
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- NM
- EX
- VG
- G
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Push // Pull
Murders at Karlov Manor
(U)
Collector #: 0250
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Sorcery
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Push: Destroy target tapped creature. ----- Pull: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Rot Farm Mortipede
Murders at Karlov Manor
(C)
Collector #: 0102
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3/4 Creature - Insect
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| Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifellink until end of turn. | |
- NM
- EX
- VG
- G
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The Chase Is On
Murders at Karlov Manor
(C)
Collector #: 0116
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Instant
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Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Vengeful Creeper
Murders at Karlov Manor
(C)
Collector #: 0182
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5/5 Creature - Plant Elemental
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Disguise When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. |
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- NM
- EX
- VG
- G
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Due Diligence
Murders at Karlov Manor
(C)
Collector #: 0014
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Enchantment - Aura
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Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
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- NM
- EX
- VG
- G
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Forum Familiar
Murders at Karlov Manor
(U)
Collector #: 0016
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1/1 Creature - Cat
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Disguise When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. |
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- NM
- EX
- VG
- G
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Karlov Watchdog
Murders at Karlov Manor
(U)
Collector #: 0020
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3/2 Creature - Dog
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Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Mistway Spy
Murders at Karlov Manor
(U)
Collector #: 0065
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1/1 Creature - Merfolk Detective
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Flying Disguise When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. |
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- NM
- EX
- VG
- G
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Neighborhood Guardian
Murders at Karlov Manor
(U)
Collector #: 0026
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2/2 Creature - Unicorn
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| Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Sanctuary Wall
Murders at Karlov Manor
(U)
Collector #: 0032
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128
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Instant
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| Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
- NM
- EX
- VG
- G
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Private Eye
Murders at Karlov Manor
(U)
Collector #: 0223
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3/3 Creature - Homunculus Detective
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Other Detective you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Thopter Token (0019)
Murders at Karlov Manor
(S)
Collector #: 0019
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1/1 Token Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Tin Street Gossip
Murders at Karlov Manor
(U)
Collector #: 0235
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4/4 Creature - Lizard Advisor
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Vigilance |
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- NM
- EX
- VG
- G
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Lamplight Phoenix
Murders at Karlov Manor
(R)
Collector #: 0137
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3/3 Creature - Phoenix
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Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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- NM
- EX
- VG
- G
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Case of the Pilfered Proof
Murders at Karlov Manor
(U)
Collector #: 0009
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Enchantment - Case
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Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve - You control three or more Detectives. (If unsolved, solve at the beginning of your next end step.) Solved - if one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Cease // Desist
Murders at Karlov Manor
(U)
Collector #: 0246
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Instant - Sorcery
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Cease: Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. ----- Desist: Destroy all artifacts and enchantments. |
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- NM
- EX
- VG
- G
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Kraul Whipcracker
Murders at Karlov Manor
(U)
Collector #: 0213
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3/2 Creature - Insect Assassin
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Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. |
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- NM
- EX
- VG
- G
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Macabre Reconstruction
Murders at Karlov Manor
(C)
Collector #: 0093
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Sorcery
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This spell costs Return up to two target creature cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Drag the Canal
Murders at Karlov Manor
(R)
Collector #: 0199
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Instant
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Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Frantic Scapegoat
Murders at Karlov Manor
(U)
Collector #: 0126
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1/1 Creature - Goat
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Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. |
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- NM
- EX
- VG
- G
176 - 200 of 308 results