MTG / Murders At Karlov Manor
151 - 175 of 308 results
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Goblin Token
Murders at Karlov Manor
(S)
Collector #: 0006
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Homicide Investigator
Murders at Karlov Manor
(R)
Collector #: 0086
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2/2 Creature - Human Detective
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Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Izoni, Center of the Web
Murders at Karlov Manor
(R)
Collector #: 0209
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5/4 Legendary Creature - Elf Detective
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Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. you gain 2 life. |
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- NM
- EX
- VG
- G
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Lazav, Wearer of Faces
Murders at Karlov Manor
(R)
Collector #: 0216
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2/3 Legendary Creature - Shapeshifter Detective
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Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with " Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. |
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- NM
- EX
- VG
- G
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Sharp-Eyed Rookie
Murders at Karlov Manor
(R)
Collector #: 0176
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2/2 Creature - Human Detective
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Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Case of the Filched Falcon
Murders at Karlov Manor
(U)
Collector #: 0044
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Enchantment - Case
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When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with " To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved - |
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- NM
- EX
- VG
- G
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Greenbelt Radical
Murders at Karlov Manor
(U)
Collector #: 0163
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4/4 Creature - Centaur Citizen
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Disguise When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. |
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- NM
- EX
- VG
- G
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Krovod Haunch
Murders at Karlov Manor
(U)
Collector #: 0021
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Artifact - Food Equipment
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Equipped creature gets +2/+0. When Krovod Haunch is put into a graveyard from the battlefield, you may pay Equip |
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- NM
- EX
- VG
- G
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Neighborhood Guardian
Murders at Karlov Manor
(U)
Collector #: 0026
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2/2 Creature - Unicorn
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| Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Undercity Eliminator
Murders at Karlov Manor
(U)
Collector #: 0108
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3/3 Creature - Gorgon Assassin
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| When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Illicit Masquerade
Murders at Karlov Manor
(R)
Collector #: 0088
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Enchantment
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Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
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Sorcery
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| Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Persuasive Interrogators
Murders at Karlov Manor
(U)
Collector #: 0098
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5/6 Creature - Gorgon Detective
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When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with " Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) |
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- NM
- EX
- VG
- G
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Private Eye
Murders at Karlov Manor
(U)
Collector #: 0223
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3/3 Creature - Homunculus Detective
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Other Detective you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Sanctuary Wall
Murders at Karlov Manor
(U)
Collector #: 0032
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Steamcore Scholar
Murders at Karlov Manor
(R)
Collector #: 0071
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2/2 Creature - Weird Detective
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Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. |
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- NM
- EX
- VG
- G
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Swamp (0281)
Murders at Karlov Manor
(L)
Collector #: 0281
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Yarus, Roar of the Old Gods
Murders at Karlov Manor
(R)
Collector #: 0245
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4/4 Legendary Creature - Centaur Druid
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Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. |
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- NM
- EX
- VG
- G
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Cerebral Confiscation
Murders at Karlov Manor
(C)
Collector #: 0081
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Expose the Culprit
Murders at Karlov Manor
(U)
Collector #: 0124
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Instant
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Chose one or both -
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- NM
- EX
- VG
- G
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Human Token
Murders at Karlov Manor
(S)
Collector #: 0002
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Fugitive Codebreaker
Murders at Karlov Manor
(R)
Collector #: 0127
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2/1 Creature - Goblin Rogue
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Prowess, haste Disguise When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
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Candlestick
Murders at Karlov Manor
(U)
Collector #: 0043
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Equip |
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- NM
- EX
- VG
- G
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Magnetic Snuffler
Murders at Karlov Manor
(U)
Collector #: 0254
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4/4 Artifact Creature - Construct
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When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. |
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- NM
- EX
- VG
- G
151 - 175 of 308 results