MTG / Murders At Karlov Manor
151 - 175 of 308 results
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Torch the Witness
Murders at Karlov Manor
(U)
Collector #: 0146
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Sorcery
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Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Case of the Gateway Express
Murders at Karlov Manor
(U)
Collector #: 0008
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Enchantment - Case
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When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve - Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved - Creatures you control get +1/+0 |
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- NM
- EX
- VG
- G
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Shock
Murders at Karlov Manor
(C)
Collector #: 0144
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Instant
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| Shock deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Exit Specialist
Murders at Karlov Manor
(U)
Collector #: 0055
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2/1 Creature - Human Detective
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Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise When Exit Specialist is turned face up, return another target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Out Cold
Murders at Karlov Manor
(C)
Collector #: 0066
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Instant
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This spell can't be countered. (This includes the ward ability) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Kylox's Voltstrider
Murders at Karlov Manor
(M)
Collector #: 0215
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4/4 Artifact - Vehicle
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Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2 |
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- NM
- EX
- VG
- G
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Fugitive Codebreaker
Murders at Karlov Manor
(R)
Collector #: 0127
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2/1 Creature - Goblin Rogue
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Prowess, haste Disguise When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
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Lazav, Wearer of Faces
Murders at Karlov Manor
(R)
Collector #: 0216
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2/3 Legendary Creature - Shapeshifter Detective
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Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with " Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. |
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- NM
- EX
- VG
- G
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Steamcore Scholar
Murders at Karlov Manor
(R)
Collector #: 0071
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2/2 Creature - Weird Detective
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Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. |
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- NM
- EX
- VG
- G
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Unyielding Gatekeeper
Murders at Karlov Manor
(R)
Collector #: 0035
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3/2 Creature - Elephant Cleric
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Disguise When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Candlestick
Murders at Karlov Manor
(U)
Collector #: 0043
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Equip |
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- NM
- EX
- VG
- G
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Krovod Haunch
Murders at Karlov Manor
(U)
Collector #: 0021
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Artifact - Food Equipment
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Equipped creature gets +2/+0. When Krovod Haunch is put into a graveyard from the battlefield, you may pay Equip |
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- NM
- EX
- VG
- G
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Forest (0285)
Murders at Karlov Manor
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Homicide Investigator
Murders at Karlov Manor
(R)
Collector #: 0086
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2/2 Creature - Human Detective
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Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Clue Token (0014)
Murders at Karlov Manor
(S)
Collector #: 0014
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Haazda Vigilante
Murders at Karlov Manor
(C)
Collector #: 0018
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4/4 Creature - Giant Soldier
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| Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. | |
- NM
- EX
- VG
- G
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Spider Token
Murders at Karlov Manor
(S)
Collector #: 0011
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2/1 Token Creature - Spider
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| Menace, reach | |
- NM
- EX
- VG
- G
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Tunnel Tipster
Murders at Karlov Manor
(C)
Collector #: 0180
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1/1 Creature - Mole Scout
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At the beginning of your end step, if a face-down creature enters the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. |
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- NM
- EX
- VG
- G
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Undercity Eliminator
Murders at Karlov Manor
(U)
Collector #: 0108
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3/3 Creature - Gorgon Assassin
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| When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Detective's Satchel
Murders at Karlov Manor
(U)
Collector #: 0196
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Artifact
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When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Murder
Murders at Karlov Manor
(C)
Collector #: 0095
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Reckless Detective
Murders at Karlov Manor
(U)
Collector #: 0141
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0/3 Creature - Devil Detective
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| Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Unauthorized Exit
Murders at Karlov Manor
(C)
Collector #: 0074
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Instant
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| Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. you may put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Mountain (0284)
Murders at Karlov Manor
(L)
Collector #: 0284
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Worldsoul's Rage
Murders at Karlov Manor
(R)
Collector #: 0244
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Sorcery
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| Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. | |
- NM
- EX
- VG
- G
151 - 175 of 308 results