MTG / Murders At Karlov Manor
126 - 150 of 308 results
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Reenact the Crime
Murders at Karlov Manor
(R)
Collector #: 0070
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Instant
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| Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. | |
- NM
- EX
- VG
- G
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Break Out
Murders at Karlov Manor
(U)
Collector #: 0190
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Sorcery
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| Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest of the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Glint Weaver
Murders at Karlov Manor
(U)
Collector #: 0162
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3/3 Creature - Spider
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Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. |
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- NM
- EX
- VG
- G
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Presumed Dead
Murders at Karlov Manor
(U)
Collector #: 0100
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) | |
- NM
- EX
- VG
- G
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Bat Token
Murders at Karlov Manor
(S)
Collector #: 0004
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Izoni, Center of the Web
Murders at Karlov Manor
(R)
Collector #: 0209
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5/4 Legendary Creature - Elf Detective
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Menace Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. you gain 2 life. |
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- NM
- EX
- VG
- G
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Clue Token (0018)
Murders at Karlov Manor
(S)
Collector #: 0018
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Flotsam // Jetsam
Murders at Karlov Manor
(U)
Collector #: 0247
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Instant - Sorcery
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Flotsam: Mill three cards. Investigate. (Create a Clue token. It's an artifact with " ----- Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Nervous Gardener
Murders at Karlov Manor
(C)
Collector #: 0169
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2/2 Creature - Dryad
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Disguise When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Cryptic Coat
Murders at Karlov Manor
(R)
Collector #: 0050
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Artifact - Equipment
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When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward Equipped creature gets +1/+0 and can't be blocked. |
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- NM
- EX
- VG
- G
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Case of the Filched Falcon
Murders at Karlov Manor
(U)
Collector #: 0044
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Enchantment - Case
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When this Case enters the battlefield, investigate. (Create a colorless Clue artifact token with " To solve - You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved - |
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- NM
- EX
- VG
- G
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Essence of Antiquity
Murders at Karlov Manor
(U)
Collector #: 0015
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1/10 Artifact Creature - Golem
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Disguise When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. |
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- NM
- EX
- VG
- G
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Deduce
Murders at Karlov Manor
(C)
Collector #: 0052
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Instant
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Draw a card. Investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
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Goblin Token
Murders at Karlov Manor
(S)
Collector #: 0006
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Illicit Masquerade
Murders at Karlov Manor
(R)
Collector #: 0088
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Enchantment
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Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Vengeful Tracker
Murders at Karlov Manor
(U)
Collector #: 0147
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2/2 Creature - Human Detective
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| Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. | |
- NM
- EX
- VG
- G
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Clue Token (0015)
Murders at Karlov Manor
(S)
Collector #: 0015
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Greenbelt Radical
Murders at Karlov Manor
(U)
Collector #: 0163
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4/4 Creature - Centaur Citizen
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Disguise When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. |
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- NM
- EX
- VG
- G
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Island (0280)
Murders at Karlov Manor
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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They Went This Way
Murders at Karlov Manor
(C)
Collector #: 0178
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Sorcery
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Ezrim, Agency Chief
Murders at Karlov Manor
(R)
Collector #: 0202
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5/5 Legendary Creature - Archon Detective
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Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Swamp (0282)
Murders at Karlov Manor
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Buried in the Garden
Murders at Karlov Manor
(U)
Collector #: 0191
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Enchantment - Aura
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Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Human Token
Murders at Karlov Manor
(S)
Collector #: 0002
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Soul Enervation
Murders at Karlov Manor
(U)
Collector #: 0106
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Enchantment
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Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
126 - 150 of 308 results