MTG / Murders At Karlov Manor
101 - 125 of 308 results
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Merfolk Token
Murders at Karlov Manor
(S)
Collector #: 0003
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1/1 Token Creature - Merfolk
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- NM
- EX
- VG
- G
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Out Cold
Murders at Karlov Manor
(C)
Collector #: 0066
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Instant
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This spell can't be countered. (This includes the ward ability) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Public Thoroughfare
Murders at Karlov Manor
(C)
Collector #: 0265
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Land
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Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. |
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- NM
- EX
- VG
- G
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Branch of Vitu-Ghazi
Murders at Karlov Manor
(U)
Collector #: 0258
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Land
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Disguise When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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Case of the Shattered Pact
Murders at Karlov Manor
(U)
Collector #: 0001
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Enchantment - Case
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When this Case enters the battlefield, search for library for a basic land card, reveal it, put it into your hand, then shuffle. To solve - There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Aurelia's Vindicator
Murders at Karlov Manor
(M)
Collector #: 0004
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4/2 Creature - Angel
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Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. |
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- NM
- EX
- VG
- G
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Hide in Plain Sight
Murders at Karlov Manor
(R)
Collector #: 0166
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Sorcery
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Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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- NM
- EX
- VG
- G
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Buried in the Garden
Murders at Karlov Manor
(U)
Collector #: 0191
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Enchantment - Aura
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Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Essence of Antiquity
Murders at Karlov Manor
(U)
Collector #: 0015
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1/10 Artifact Creature - Golem
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Disguise When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. |
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- NM
- EX
- VG
- G
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Pick Your Poison
Murders at Karlov Manor
(C)
Collector #: 0170
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Spider Token
Murders at Karlov Manor
(S)
Collector #: 0011
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2/1 Token Creature - Spider
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| Menace, reach | |
- NM
- EX
- VG
- G
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Treacherous Greed
Murders at Karlov Manor
(R)
Collector #: 0237
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Instant
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As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Curious Inquiry
Murders at Karlov Manor
(U)
Collector #: 0051
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Cryptic Coat
Murders at Karlov Manor
(R)
Collector #: 0050
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Artifact - Equipment
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When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward Equipped creature gets +1/+0 and can't be blocked. |
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- NM
- EX
- VG
- G
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Clue Token (0014)
Murders at Karlov Manor
(S)
Collector #: 0014
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Axebane Ferox
Murders at Karlov Manor
(R)
Collector #: 0153
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4/4 Creature - Beast
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Deathtouch, haste Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) |
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- NM
- EX
- VG
- G
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Bat Token
Murders at Karlov Manor
(S)
Collector #: 0004
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Forest (0286)
Murders at Karlov Manor
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Agrus Kos, Spirit of Justice
Murders at Karlov Manor
(M)
Collector #: 0184
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2/4 Legendary Creature - Spirit Detective
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Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Intrude on the Mind
Murders at Karlov Manor
(M)
Collector #: 0061
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Instant
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| Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. | |
- NM
- EX
- VG
- G
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Flotsam // Jetsam
Murders at Karlov Manor
(U)
Collector #: 0247
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Instant - Sorcery
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Flotsam: Mill three cards. Investigate. (Create a Clue token. It's an artifact with " ----- Jetsam: Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. |
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- NM
- EX
- VG
- G
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Magnifying Glass
Murders at Karlov Manor
(C)
Collector #: 0255
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Artifact
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- NM
- EX
- VG
- G
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Swamp (0282)
Murders at Karlov Manor
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Tolsimir, Midnight's Light
Murders at Karlov Manor
(R)
Collector #: 0236
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3/2 Legendary Creature - Elf Scout
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Lifelink Whenever Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. |
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- NM
- EX
- VG
- G
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Flourishing Bloom-Kin
Murders at Karlov Manor
(U)
Collector #: 0160
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0/0 Creature - Plant Elemental
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Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. |
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- NM
- EX
- VG
- G
101 - 125 of 308 results