MTG / Murders At Karlov Manor
101 - 125 of 308 results
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Thopter Token (0020)
Murders at Karlov Manor
(S)
Collector #: 0020
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1/1 Token Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Kaya, Spirits' Justice
Murders at Karlov Manor
(M)
Collector #: 0211
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Legendary Planeswalker - Kaya
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Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls. |3| |
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- NM
- EX
- VG
- G
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Branch of Vitu-Ghazi
Murders at Karlov Manor
(U)
Collector #: 0258
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Land
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Disguise When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
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4/4 Artifact Creature - Insect Thopter
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Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Case of the Shattered Pact
Murders at Karlov Manor
(U)
Collector #: 0001
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Enchantment - Case
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When this Case enters the battlefield, search for library for a basic land card, reveal it, put it into your hand, then shuffle. To solve - There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved - At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Intrude on the Mind
Murders at Karlov Manor
(M)
Collector #: 0061
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Instant
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| Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. | |
- NM
- EX
- VG
- G
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Hide in Plain Sight
Murders at Karlov Manor
(R)
Collector #: 0166
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Sorcery
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Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
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- NM
- EX
- VG
- G
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Buried in the Garden
Murders at Karlov Manor
(U)
Collector #: 0191
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Enchantment - Aura
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Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Magnifying Glass
Murders at Karlov Manor
(C)
Collector #: 0255
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Artifact
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- NM
- EX
- VG
- G
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Bat Token
Murders at Karlov Manor
(S)
Collector #: 0004
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1/1 Token Creature - Bat
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| Flying | |
- NM
- EX
- VG
- G
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Flourishing Bloom-Kin
Murders at Karlov Manor
(U)
Collector #: 0160
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0/0 Creature - Plant Elemental
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Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Forest (0286)
Murders at Karlov Manor
(L)
Collector #: 0286
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Curious Inquiry
Murders at Karlov Manor
(U)
Collector #: 0051
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Public Thoroughfare
Murders at Karlov Manor
(C)
Collector #: 0265
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Land
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Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. |
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- NM
- EX
- VG
- G
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Axebane Ferox
Murders at Karlov Manor
(R)
Collector #: 0153
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4/4 Creature - Beast
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Deathtouch, haste Ward - Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) |
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- NM
- EX
- VG
- G
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Cryptic Coat
Murders at Karlov Manor
(R)
Collector #: 0050
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Artifact - Equipment
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When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward Equipped creature gets +1/+0 and can't be blocked. |
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- NM
- EX
- VG
- G
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Spider Token
Murders at Karlov Manor
(S)
Collector #: 0011
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2/1 Token Creature - Spider
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| Menace, reach | |
- NM
- EX
- VG
- G
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Clue Token (0014)
Murders at Karlov Manor
(S)
Collector #: 0014
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Merfolk Token
Murders at Karlov Manor
(S)
Collector #: 0003
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1/1 Token Creature - Merfolk
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- NM
- EX
- VG
- G
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Aurelia's Vindicator
Murders at Karlov Manor
(M)
Collector #: 0004
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4/2 Creature - Angel
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Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. |
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- NM
- EX
- VG
- G
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Conspiracy Unraveler
Murders at Karlov Manor
(M)
Collector #: 0047
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6/6 Creature - Sphinx Detective
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Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value greater than 10 from your graveyard.) |
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- NM
- EX
- VG
- G
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Glint Weaver
Murders at Karlov Manor
(U)
Collector #: 0162
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3/3 Creature - Spider
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Reach When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. |
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- NM
- EX
- VG
- G
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Pick Your Poison
Murders at Karlov Manor
(C)
Collector #: 0170
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Tolsimir, Midnight's Light
Murders at Karlov Manor
(R)
Collector #: 0236
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3/2 Legendary Creature - Elf Scout
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Lifelink Whenever Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. |
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- NM
- EX
- VG
- G
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Case of the Trampled Garden
Murders at Karlov Manor
(U)
Collector #: 0156
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Enchantment - Case
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When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve - Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved - Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
101 - 125 of 308 results