MTG / Murders At Karlov Manor
226 - 250 of 306 results
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Magnetic Snuffler
Murders at Karlov Manor
(U)
Collector #: 0254
FOIL
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4/4 Artifact Creature - Construct
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When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. |
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- NM
- EX
- VG
- G
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Make Your Move
Murders at Karlov Manor
(C)
Collector #: 0022
FOIL
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Instant
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| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Meddling Youths
Murders at Karlov Manor
(U)
Collector #: 0219
FOIL
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4/5 Creature - Human Detective
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Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Out Cold
Murders at Karlov Manor
(C)
Collector #: 0066
FOIL
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Instant
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This spell can't be countered. (This includes the ward ability) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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- NM
- EX
- VG
- G
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Plains (0277)
Murders at Karlov Manor
(L)
Collector #: 0277
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Projektor Inspector
Murders at Karlov Manor
(C)
Collector #: 0068
FOIL
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3/2 Creature - Human Detective
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| Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. | |
- NM
- EX
- VG
- G
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Rune-Brand Juggler
Murders at Karlov Manor
(U)
Collector #: 0229
FOIL
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2/2 Creature - Human Shaman
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When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Sanctuary Wall
Murders at Karlov Manor
(U)
Collector #: 0032
FOIL
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Sharp-Eyed Rookie
Murders at Karlov Manor
(R)
Collector #: 0176
FOIL
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2/2 Creature - Human Detective
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Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Slice from the Shadows
Murders at Karlov Manor
(C)
Collector #: 0103
FOIL
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Instant
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This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn. |
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- NM
- EX
- VG
- G
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Soul Enervation
Murders at Karlov Manor
(U)
Collector #: 0106
FOIL
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Enchantment
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Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Steamcore Scholar
Murders at Karlov Manor
(R)
Collector #: 0071
FOIL
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2/2 Creature - Weird Detective
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Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. |
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- NM
- EX
- VG
- G
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Swamp (0281)
Murders at Karlov Manor
(L)
Collector #: 0281
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Thopter Token (0019)
Murders at Karlov Manor
(S)
Collector #: 0019
FOIL
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1/1 Token Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Torch the Witness
Murders at Karlov Manor
(U)
Collector #: 0146
FOIL
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Sorcery
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Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with " |
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- NM
- EX
- VG
- G
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Unyielding Gatekeeper
Murders at Karlov Manor
(R)
Collector #: 0035
FOIL
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3/2 Creature - Elephant Cleric
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Disguise When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. |
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- NM
- EX
- VG
- G
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Vengeful Creeper
Murders at Karlov Manor
(C)
Collector #: 0182
FOIL
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5/5 Creature - Plant Elemental
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Disguise When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. |
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- NM
- EX
- VG
- G
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Wrench
Murders at Karlov Manor
(U)
Collector #: 0037
FOIL
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Artifact - Clue Equipment
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Equipped creature gets +1/+1 and has vigilance and " Equip |
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- NM
- EX
- VG
- G
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A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167
FOIL
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Enchantment
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When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Absolving Lammasu
Murders at Karlov Manor
(U)
Collector #: 0002
FOIL
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4/3 Creature - Lammasu
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Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you can 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) |
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- NM
- EX
- VG
- G
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Airtight Alibi
Murders at Karlov Manor
(C)
Collector #: 0149
FOIL
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Enchantment - Aura
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Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. if it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
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- NM
- EX
- VG
- G
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Alley Assailant
Murders at Karlov Manor
(C)
Collector #: 0076
FOIL
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3/3 Creature - Vampire Rogue
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Alley Assailant enters the battlefield tapped. Disguise When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. |
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- NM
- EX
- VG
- G
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Basilica Stalker
Murders at Karlov Manor
(C)
Collector #: 0078
FOIL
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3/4 Creature - Vampire Detective
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Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise |
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- NM
- EX
- VG
- G
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Case of the Burning Masks
Murders at Karlov Manor
(U)
Collector #: 0113
FOIL
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Enchantment - Case
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When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve - Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Clandestine Meddler
Murders at Karlov Manor
(U)
Collector #: 0082
FOIL
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3/2 Creature - Vampire Rogue
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When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
226 - 250 of 306 results