MTG / Mirrodin
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Vedalken Archmage
Mirrodin
(R)
Collector #: 055
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0/2 Creature - Vedalken Wizard
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| Whenever you cast an artifact spell, draw a card. | |
- NM
- EX
- VG
- G
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Disciple of the Vault
Mirrodin
(C)
Collector #: 062
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1/1 Creature - Human Cleric
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| Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. | |
- NM
- EX
- VG
- G
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Leveler
Mirrodin
(R)
Collector #: 195
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10/10 Artifact Creature - Juggernaut
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| When Leveler enters the battlefield, exile all cards from your library. | |
- NM
- EX
- VG
- G
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Myr Enforcer
Mirrodin
(C)
Collector #: 211
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4/4 Artifact Creature - Myr
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Affinity for artifacts (This spell costs |
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- NM
- EX
- VG
- G
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Welding Jar
Mirrodin
(C)
Collector #: 274
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Artifact
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| Sacrifice Welding Jar: Regenerate target artifact. | |
- NM
- EX
- VG
- G
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Sculpting Steel
Mirrodin
(R)
Collector #: 238
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Artifact
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| You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. | |
- NM
- EX
- VG
- G
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Iron Myr
Mirrodin
(C)
Collector #: 187
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Talisman of Unity
Mirrodin
(U)
Collector #: 257
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Artifact
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- NM
- EX
- VG
- G
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Fatespinner
Mirrodin
(R)
Collector #: 036
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1/2 Creature - Human Wizard
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| At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. | |
- NM
- EX
- VG
- G
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Fiery Gambit
Mirrodin
(R)
Collector #: 090
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Sorcery
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| Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. | |
- NM
- EX
- VG
- G
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Platinum Angel
Mirrodin
(R)
Collector #: 228
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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- NM
- EX
- VG
- G
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Scythe of the Wretched
Mirrodin
(R)
Collector #: 239
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip |
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- NM
- EX
- VG
- G
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Talisman of Indulgence
Mirrodin
(U)
Collector #: 255
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Artifact
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- NM
- EX
- VG
- G
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Nightmare Lash
Mirrodin
(R)
Collector #: 219
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Artifact - Equipment
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Equipped creature gets +1/+1 for each Swamp you control. Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
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- NM
- EX
- VG
- G
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Jinxed Choker
Mirrodin
(R)
Collector #: 189
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Artifact
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At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. |
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- NM
- EX
- VG
- G
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War Elemental
Mirrodin
(R)
Collector #: 112
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1/1 Creature - Elemental
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When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. |
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- NM
- EX
- VG
- G
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Worldslayer
Mirrodin
(R)
Collector #: 276
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip |
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- NM
- EX
- VG
- G
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Timesifter
Mirrodin
(R)
Collector #: 262
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Artifact
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| At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players’ cards are tied for highest, the tied players repeat this process until the tie is broken. | |
- NM
- EX
- VG
- G
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Tooth and Nail
Mirrodin
(R)
Collector #: 134
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Sorcery
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Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine |
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- NM
- EX
- VG
- G
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Viridian Longbow
Mirrodin
(C)
Collector #: 270
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Vorrac Battlehorns
Mirrodin
(C)
Collector #: 271
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Artifact - Equipment
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Equipped creature has trample and can't be blocked by more than one creature. Equip |
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- NM
- EX
- VG
- G
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Second Sunrise
Mirrodin
(R)
Collector #: 020
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Instant
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| Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. | |
- NM
- EX
- VG
- G
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Wall of Blood
Mirrodin
(U)
Collector #: 082
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0/2 Creature - Wall
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Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Rust Elemental
Mirrodin
(U)
Collector #: 234
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4/4 Artifact Creature - Elemental
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Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. |
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- NM
- EX
- VG
- G
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Silver Myr
Mirrodin
(C)
Collector #: 241
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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