MTG / Mirrodin
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Leveler
Mirrodin
(R)
Collector #: 195
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10/10 Artifact Creature - Juggernaut
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| When Leveler enters the battlefield, exile all cards from your library. | |
- NM
- EX
- VG
- G
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Talisman of Indulgence
Mirrodin
(U)
Collector #: 255
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Artifact
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- NM
- EX
- VG
- G
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Loxodon Warhammer
Mirrodin
(U)
Collector #: 201
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Artifact - Equipment
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Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip |
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- NM
- EX
- VG
- G
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Vedalken Archmage
Mirrodin
(R)
Collector #: 055
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0/2 Creature - Vedalken Wizard
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| Whenever you cast an artifact spell, draw a card. | |
- NM
- EX
- VG
- G
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Talisman of Unity
Mirrodin
(U)
Collector #: 257
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Artifact
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- NM
- EX
- VG
- G
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Viridian Longbow
Mirrodin
(C)
Collector #: 270
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Platinum Angel
Mirrodin
(R)
Collector #: 228
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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- NM
- EX
- VG
- G
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Glimmervoid
Mirrodin
(R)
Collector #: 281
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Land
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At end of turn, if you control no artifacts, sacrifice Glimmervoid. |
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- NM
- EX
- VG
- G
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Second Sunrise
Mirrodin
(R)
Collector #: 020
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Instant
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| Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. | |
- NM
- EX
- VG
- G
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Fiery Gambit
Mirrodin
(R)
Collector #: 090
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Sorcery
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| Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. | |
- NM
- EX
- VG
- G
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Rust Elemental
Mirrodin
(U)
Collector #: 234
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4/4 Artifact Creature - Elemental
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Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. |
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- NM
- EX
- VG
- G
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Welding Jar
Mirrodin
(C)
Collector #: 274
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Artifact
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| Sacrifice Welding Jar: Regenerate target artifact. | |
- NM
- EX
- VG
- G
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Wall of Blood
Mirrodin
(U)
Collector #: 082
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0/2 Creature - Wall
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Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Fatespinner
Mirrodin
(R)
Collector #: 036
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1/2 Creature - Human Wizard
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| At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. | |
- NM
- EX
- VG
- G
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Ornithopter
Mirrodin
(U)
Collector #: 224
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0/2 Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Disciple of the Vault
Mirrodin
(C)
Collector #: 062
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1/1 Creature - Human Cleric
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| Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. | |
- NM
- EX
- VG
- G
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Scythe of the Wretched
Mirrodin
(R)
Collector #: 239
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip |
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- NM
- EX
- VG
- G
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Nightmare Lash
Mirrodin
(R)
Collector #: 219
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Artifact - Equipment
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Equipped creature gets +1/+1 for each Swamp you control. Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
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- NM
- EX
- VG
- G
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War Elemental
Mirrodin
(R)
Collector #: 112
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1/1 Creature - Elemental
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When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. |
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- NM
- EX
- VG
- G
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Timesifter
Mirrodin
(R)
Collector #: 262
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Artifact
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| At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players’ cards are tied for highest, the tied players repeat this process until the tie is broken. | |
- NM
- EX
- VG
- G
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Gold Myr
Mirrodin
(C)
Collector #: 180
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Slagwurm Armor
Mirrodin
(C)
Collector #: 243
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Artifact - Equipment
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Equipped creature gets +0/+6. Equip |
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- NM
- EX
- VG
- G
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Tooth and Nail
Mirrodin
(R)
Collector #: 134
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Sorcery
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Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. Entwine |
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- NM
- EX
- VG
- G
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Jinxed Choker
Mirrodin
(R)
Collector #: 189
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Artifact
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At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. |
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- NM
- EX
- VG
- G
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Mass Hysteria
Mirrodin
(R)
Collector #: 099
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Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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