MTG / Mirrodin
26 - 50 of 306 results
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Timesifter
Mirrodin
(R)
Collector #: 262
FOIL
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Artifact
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| At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players’ cards are tied for highest, the tied players repeat this process until the tie is broken. | |
- NM
- EX
- VG
- G
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Platinum Angel
Mirrodin
(R)
Collector #: 228
FOIL
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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- NM
- EX
- VG
- G
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Dream's Grip
Mirrodin
(C)
Collector #: 034
FOIL
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Instant
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Choose one - Tap target permanent; or untap target permanent. Entwine |
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- NM
- EX
- VG
- G
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Great Furnace
Mirrodin
(C)
Collector #: 282
FOIL
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Artifact Land
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(Great Furnace isn't a spell.) |
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- NM
- EX
- VG
- G
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Sword of Kaldra
Mirrodin
(R)
Collector #: 251
FOIL
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Legendary Artifact - Equipment
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Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. Equip |
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- NM
- EX
- VG
- G
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Damping Matrix
Mirrodin
(R)
Collector #: 161
FOIL
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Artifact
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| Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. | |
- NM
- EX
- VG
- G
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Myr Enforcer
Mirrodin
(C)
Collector #: 211
FOIL
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4/4 Artifact Creature - Myr
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Affinity for artifacts (This spell costs |
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- NM
- EX
- VG
- G
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Isochron Scepter
Mirrodin
(U)
Collector #: 188
FOIL
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Artifact
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Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. |
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- NM
- EX
- VG
- G
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Gold Myr
Mirrodin
(C)
Collector #: 180
FOIL
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Slagwurm Armor
Mirrodin
(C)
Collector #: 243
FOIL
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Artifact - Equipment
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Equipped creature gets +0/+6. Equip |
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- NM
- EX
- VG
- G
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War Elemental
Mirrodin
(R)
Collector #: 112
FOIL
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1/1 Creature - Elemental
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When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. |
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- NM
- EX
- VG
- G
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Leaden Myr
Mirrodin
(C)
Collector #: 191
FOIL
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1/1 Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Aether Spellbomb
Mirrodin
(C)
Collector #: 141
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Thoughtcast
Mirrodin
(C)
Collector #: 054
FOIL
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Sorcery
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Affinity for artifacts (This spell costs Draw two cards. |
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- NM
- EX
- VG
- G
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Viridian Joiner
Mirrodin
(C)
Collector #: 138
FOIL
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1/2 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Chromatic Sphere
Mirrodin
(C)
Collector #: 151
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Sun Droplet
Mirrodin
(U)
Collector #: 249
FOIL
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Artifact
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Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. |
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- NM
- EX
- VG
- G
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Sculpting Steel
Mirrodin
(R)
Collector #: 238
FOIL
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Artifact
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| You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. | |
- NM
- EX
- VG
- G
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Tangleroot
Mirrodin
(R)
Collector #: 259
FOIL
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Artifact
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Whenever a player casts a creature spell, that player adds |
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- NM
- EX
- VG
- G
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Swamp (295 A)
Mirrodin
(L)
Collector #: 295
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Rule of Law
Mirrodin
(R)
Collector #: 019
FOIL
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Enchantment
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| Each player can't cast more than one spell each turn. | |
- NM
- EX
- VG
- G
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Molten Rain
Mirrodin
(C)
Collector #: 101
FOIL
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Sorcery
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| Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. | |
- NM
- EX
- VG
- G
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Pyrite Spellbomb
Mirrodin
(C)
Collector #: 232
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Welding Jar
Mirrodin
(C)
Collector #: 274
FOIL
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Artifact
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| Sacrifice Welding Jar: Regenerate target artifact. | |
- NM
- EX
- VG
- G
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Nightmare Lash
Mirrodin
(R)
Collector #: 219
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+1 for each Swamp you control. Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
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- NM
- EX
- VG
- G
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