MTG / Marvel Super Heroes Variants
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Take Up the Shield (0348 - Borderless)
Marvel Super Heroes Variants
(C)
Collector #: 0348
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Instant
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| Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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The Super Hero Civil War (0308 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0308
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II - Creatures you control get +1/+1 and gain vigilance until end of turn. III - Target creature you control fights up to one other target creature. |
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- NM
- EX
- VG
- G
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Secret Invasion (0301 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0301
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Enchantment - Aura
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Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward |
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- NM
- EX
- VG
- G
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Quicksilver, Brash Blur (0412 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0412
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1/1 Legendary Creature - Mutant Hero
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If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up - |
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- NM
- EX
- VG
- G
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Bullseye, Death Dealer (0325 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0325
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2/3 Legendary Creature - Human Assassin Villain
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When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. |
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- NM
- EX
- VG
- G
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Thunderbolts Conspiracy (0410 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0410
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Enchantment
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Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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Baron Strucker, HYDRA Overlord (0315 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0315
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2/2 Legendary Creature - Human Villain
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Villain spells you cast cost Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Madame Hydra (0318 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0318
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2/3 Legendary Creature - Human Villain
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| Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Abomination, Terrifying Titan (0333 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0333
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4/4 Legendary Creature - Gamma Villain
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Trample Power-up - |
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- NM
- EX
- VG
- G
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Absorbing Man (0416 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0416
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4/4 Legendary Creature - Human Villain
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Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. |
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- NM
- EX
- VG
- G
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Moon Girl and Devil Dinosaur (0421 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0421
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2/2 Legendary Creature - Human Dinosaur Hero
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Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Alien Invasion (0417 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0417
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Enchantment
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| At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. | |
- NM
- EX
- VG
- G
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The Ruinous Wrecking Crew (0422 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0422
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2/2 Legendary Creature - Human Villain
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The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X -
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- NM
- EX
- VG
- G
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Worlds Within Worlds (0426 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0426
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Sorcery
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| Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. | |
- NM
- EX
- VG
- G
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Arnim Zola, Bio-Fanatic (0319 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0319
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2/3 Legendary Artifact Creature - Scientist Villain
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- NM
- EX
- VG
- G
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S.H.I.E.L.D. Flying Car (0404 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0404
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3/3 Artifact - Vehicle
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Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1 |
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- NM
- EX
- VG
- G
101 - 116 of 116 results