MTG / Marvel Super Heroes Eternal Legal Variants
126 - 150 of 229 results
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Austere Command (0294 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0294
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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The Great Mound (0479 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0479
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Land
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- NM
- EX
- VG
- G
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Human Torch (0003 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0003
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3/2 Legendary Creature - Human Hero
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At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay |
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- NM
- EX
- VG
- G
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Valeria Richards, Precocious (0342 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0342
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3/3 Legendary Creature - Human Scientist Hero
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Noncreature spells you cast cost Whenever you cast your first noncreature spell each turn, draw a card. |
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- NM
- EX
- VG
- G
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Iron Monger, Sadistic Tycoon (0350 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0350
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2/2 Legendary Artifact Creature - Human Villain
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Flying Whenever a creature you control connives, put a +1/+1 counter on each Villain you control. |
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- NM
- EX
- VG
- G
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Martial Coup (0314 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0314
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Sorcery
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| Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. | |
- NM
- EX
- VG
- G
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Bedevil (0393 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0393
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Instant
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| Destroy target artifact, creature, or planeswalker. | |
- NM
- EX
- VG
- G
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Methods of the Mighty (0315 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0315
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Instant
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Choose one or more -
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- NM
- EX
- VG
- G
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Mirage Mirror (0443 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0443
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Artifact
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- NM
- EX
- VG
- G
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Alicia Masters, Skilled Sculptor (0356 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0356
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0/4 Legendary Creature - Human Artificer
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At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token. Sense the Good - At the beginning of your end step, each player gains control of all creatures they own. |
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- NM
- EX
- VG
- G
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Cinder Glade (0465 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0465
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Land - Mountain Forest
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( |
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- NM
- EX
- VG
- G
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Loyal Retainers (0313 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0313
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1/1 Creature - Human Advisor
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| Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. | |
- NM
- EX
- VG
- G
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Solemn Simulacrum (0453 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0453
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2/2 Artifact Creature - Golem
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When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Foreboding Ruins (0473 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0473
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Land
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As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Kang Prime (0406 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0406
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3/5 Legendary Creature - Human Villain
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Flying Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.) |
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- NM
- EX
- VG
- G
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Avengers Quinjet (0426 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0426
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4/4 Artifact - Vehicle
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Flying Whenever this Vehicle enters or attacks, choose one -
Crew 3 |
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- NM
- EX
- VG
- G
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Cleansing Nova (0297 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0297
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Fortified Village (0474 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0474
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Land
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As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Rootbound Crag (0489 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0489
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Land
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This land enters tapped unless you control a Mountain or a Forest. |
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- NM
- EX
- VG
- G
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Vanquish the Horde (0325 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0325
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Gift of Immortality (0306 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0306
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Enchantment - Aura
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Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Tragic Arrogance (0323 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0323
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Sorcery
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| For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. | |
- NM
- EX
- VG
- G
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Black Bolt, Inhuman King (0394 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0394
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3/3 Legendary Creature - Inhuman Noble Hero
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Flying Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn. Lethal Voice - Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Living Laser (0366 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0366
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4/4 Legendary Creature - Elemental Villain
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Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Port Town (0484 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0484
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Land
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As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land tapped. |
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- NM
- EX
- VG
- G
126 - 150 of 229 results