MTG / Marvel Eternal Legal
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Alibou, Ancient Witness (Iron Spider, Civil Warrior)
Marvel Eternal-Legal
(M)
Collector #: 0039
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4/5 Legendary Artifact Creature - Golem
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Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Iron Spider deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. |
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- NM
- EX
- VG
- G
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Extinction Event
Marvel Eternal-Legal
(M)
Collector #: 0065
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Sorcery
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| Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.) | |
- NM
- EX
- VG
- G
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Silkguard
Marvel Eternal-Legal
(M)
Collector #: 0037
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Instant
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Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) |
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- NM
- EX
- VG
- G
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Bedlam
Marvel Eternal-Legal
(M)
Collector #: 0074
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Enchantment
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| Creatures can't block. | |
- NM
- EX
- VG
- G
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Feed the Swarm
Marvel Eternal-Legal
(M)
Collector #: 0016
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Sorcery
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| Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. | |
- NM
- EX
- VG
- G
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Nine Lives
Marvel Eternal-Legal
(M)
Collector #: 0003
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Enchantment
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Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game. |
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- NM
- EX
- VG
- G
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Don't Move
Marvel Eternal-Legal
(M)
Collector #: 0043
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Sorcery
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| Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. | |
- NM
- EX
- VG
- G
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Hex
Marvel Eternal-Legal
(M)
Collector #: 0017
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Sorcery
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| Destroy six target creatures. | |
- NM
- EX
- VG
- G
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Final Act
Marvel Eternal-Legal
(M)
Collector #: 0066
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Sorcery
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Choose one or more -
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- NM
- EX
- VG
- G
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Rest in Peace
Marvel Eternal-Legal
(M)
Collector #: 0006
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Enchantment
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When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Shock
Marvel Eternal-Legal
(M)
Collector #: 0027
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Instant
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| Shock deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Concerted Effort
Marvel Eternal-Legal
(M)
Collector #: 0042
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Enchantment
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| At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. | |
- NM
- EX
- VG
- G
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Reconnaissance Mission
Marvel Eternal-Legal
(M)
Collector #: 0059
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Enchantment
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Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling |
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- NM
- EX
- VG
- G
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Fight to the Death
Marvel Eternal-Legal
(M)
Collector #: 0090
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Instant
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| Destroy all blocking creatures and all blocked creatures. | |
- NM
- EX
- VG
- G
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Light of Promise
Marvel Eternal-Legal
(M)
Collector #: 0046
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Enchantment - Aura
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Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
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- NM
- EX
- VG
- G
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Monstrous Rage
Marvel Eternal-Legal
(M)
Collector #: 0072
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Instant
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| Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) | |
- NM
- EX
- VG
- G
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Massacre Girl (Elektra, Deadly Assassin)
Marvel Eternal-Legal
(M)
Collector #: 0067
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4/4 Legendary Creature - Human Assassin
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Menace When Elektra enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Elektra gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Righteous Fury
Marvel Eternal-Legal
(M)
Collector #: 0049
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Sorcery
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| Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Dig Through Time
Marvel Eternal-Legal
(M)
Collector #: 0054
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Instant
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Delve (Each card you exile from your graveyard while casting this spell pays for Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Sundering Growth
Marvel Eternal-Legal
(M)
Collector #: 0095
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Instant
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| Destroy target artifact or enchantment, then populate. (Create a token that’s a copy of a creature token you control.) | |
- NM
- EX
- VG
- G
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Anthem of Champions
Marvel Eternal-Legal
(M)
Collector #: 0085
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Enchantment
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| Creatures you control get +1/+1. | |
- NM
- EX
- VG
- G
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Leyline Binding
Marvel Eternal-Legal
(M)
Collector #: 0002
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Enchantment
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Flash Domain - This spell costs When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. |
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- NM
- EX
- VG
- G
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Escape to the Wilds
Marvel Eternal-Legal
(M)
Collector #: 0089
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Return to the Ranks
Marvel Eternal-Legal
(M)
Collector #: 0048
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Sorcery
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Lorthos, the Tidemaker (Doc Ock, Armed and Dangerous)
Marvel Eternal-Legal
(M)
Collector #: 0010
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8/8 Legendary Creature - Octopus
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Whenever Doc Ock attacks, you may pay |
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- NM
- EX
- VG
- G
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