MTG / March Of The Machine
276 - 300 of 330 results
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Overgrown Pest
March of the Machine
(C)
Collector #: 0197
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2/2 Creature - Pest
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| When Overgrown Pest enters the battlefield, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Spirit Token (0014)
March of the Machine
(S)
Collector #: 0014
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Swiftwater Cliffs
March of the Machine
(C)
Collector #: 0273
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Land
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Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Teferi Akosa of Zhalfir Emblem
March of the Machine
(S)
Collector #: 0022
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Emblem
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Knights you control get +1/+0 and have ward |
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- NM
- EX
- VG
- G
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Thunderhead Squadron
March of the Machine
(C)
Collector #: 0081
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3/4 Creature - Human Knight
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Flying |
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- NM
- EX
- VG
- G
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Trailblazing Historian
March of the Machine
(C)
Collector #: 0168
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1/3 Creature - Human Shaman
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Haste |
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- NM
- EX
- VG
- G
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Vengeant Earth
March of the Machine
(C)
Collector #: 0212
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Instant
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| Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. | |
- NM
- EX
- VG
- G
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Baral and Kari Zev
March of the Machine
(R)
Collector #: 0218
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2/4 Legendary Creature - Human
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First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Nahiri's Warcrafting
March of the Machine
(R)
Collector #: 0155
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Sorcery
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| Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Aetherblade Agent
March of the Machine
(C)
Collector #: 0088
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1/1 Creature - Human Rogue
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Deathtouch Back Gitaxian Mindstinger Creature - Phyrexian Rogue Deathtouch Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card. 3/3 |
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- NM
- EX
- VG
- G
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Burning Sun's Fury
March of the Machine
(C)
Collector #: 0133
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Up to two target creatures each get +2/+0 and gain haste until end of turn. |
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- NM
- EX
- VG
- G
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Chomping Kavu
March of the Machine
(C)
Collector #: 0179
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3/3 Creature - Kavu
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Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less. |
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- NM
- EX
- VG
- G
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Collective Nightmare
March of the Machine
(U)
Collector #: 0095
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Target creature gets -3/-3 until end of turn. |
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- NM
- EX
- VG
- G
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Corruption of Towashi
March of the Machine
(U)
Collector #: 0053
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Enchantment
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When Corruption of Towashi enters the battlefield, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " Whenever a permanent you control transforms or a permanent enters the battlefield under your control transformed, you may draw a card. Do this only once each turn. |
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- NM
- EX
- VG
- G
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Eyes of Gitaxias
March of the Machine
(C)
Collector #: 0057
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Sorcery
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Incubate 3 (Create an Incubator token with three +1/+1 counters on it and " Draw a card. |
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- NM
- EX
- VG
- G
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Failed Conversion
March of the Machine
(C)
Collector #: 0103
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Enchantment - Aura
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Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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- NM
- EX
- VG
- G
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Furtive Analyst
March of the Machine
(C)
Collector #: 0059
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1/4 Creature - Human Wizard
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Vigilance |
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- NM
- EX
- VG
- G
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Herbology Instructor
March of the Machine
(U)
Collector #: 0189
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1/3 Creature - Treefolk Druid
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When Herbology Instructor enters the battlefield, you gain 3 life. Back Malady Invoker Creature - Phyrexian Treefolk When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power. 3/3 |
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- NM
- EX
- VG
- G
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Ichor Shade
March of the Machine
(C)
Collector #: 0112
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2/3 Creature - Phyrexian Shade
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| At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ichor Shade. | |
- NM
- EX
- VG
- G
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Mutagen Connoisseur
March of the Machine
(U)
Collector #: 0248
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0/5 Creature - Vedalken Mutant
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Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control. |
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- NM
- EX
- VG
- G
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Phyrexian Archivist
March of the Machine
(C)
Collector #: 0262
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4/5 Artifact Creature - Phyrexian Construct
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Reach |
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- NM
- EX
- VG
- G
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Phyrexian Saproling Token
March of the Machine
(S)
Collector #: 0008
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1/1 Token Creature - Phyrexian Saproling
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- NM
- EX
- VG
- G
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Protocol Knight
March of the Machine
(C)
Collector #: 0074
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3/4 Creature - Human Knight
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| When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Pyretic Prankster
March of the Machine
(C)
Collector #: 0157
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2/1 Creature - Devil
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Back Glistening Goremonger Creature - Phyrexian Devil When Glistening Goremonger dies, each opponent sacrifices an artifact or creature. 3/2 |
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- NM
- EX
- VG
- G
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Sandstalker Moloch
March of the Machine
(U)
Collector #: 0203
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4/2 Creature - Lizard
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Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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