MTG / March Of The Machine The Aftermath Variants
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Karn, Legacy Reforged (Extended Art)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0184
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*/* Legendary Artifact Creature - Golem
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Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of you upkeep, add |
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- NM
- EX
- VG
- G
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Metropolis Reformer (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0152
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2/2 Creature - Angel Cleric
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Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life. |
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- NM
- EX
- VG
- G
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Ob Nixilis, Captive Kingpin (Showcase)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0091
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4/3 Legendary Creature - Demon
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Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. |
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- NM
- EX
- VG
- G
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Markov Baron (Showcase)
March of the Machine: The Aftermath Variants
(U)
Collector #: 0064
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2/2 Creature - Vampire Noble
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Convoke Lifelink Other Vampires you control get +1/+1. Madness |
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- NM
- EX
- VG
- G
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Plargg and Nassari (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0160
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5/4 Legendary Creature - Orc Efreet
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| At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. | |
- NM
- EX
- VG
- G
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Rocco, Street Chef (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0179
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2/4 Legendary Creature - Elf Druid
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At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. |
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- NM
- EX
- VG
- G
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Danitha, New Benalia's Light (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0166
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2/2 Legendary Creature - Human Knight
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Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. |
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- NM
- EX
- VG
- G
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Pia Nalaar, Consul of Revival (Showcase)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0092
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2/3 Legendary Creature - Human Artificer
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Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. |
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- NM
- EX
- VG
- G
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Nahiri's Resolve (Showcase)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0087
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Enchantment
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Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. |
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- NM
- EX
- VG
- G
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Open the Way (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0163
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Sorcery
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X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Jirina, Dauntless General (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0167
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2/2 Legendary Creature - Human Soldier
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When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Samut, Vizier of Naktamun (Showcase)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0095
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2/3 Legendary Creature - Human Warrior Cleric
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First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. |
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- NM
- EX
- VG
- G
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Samut, Vizier of Naktamun (Extended Art)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0180
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2/3 Legendary Creature - Human Warrior Cleric
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First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. |
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- NM
- EX
- VG
- G
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Deification (Showcase)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0052
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Enchantment
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As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed. |
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- NM
- EX
- VG
- G
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Sarkhan, Soul Aflame (Extended Art)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0181
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2/4 Legendary Creature - Human Shaman
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Dragon spells you cast cost Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. |
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- NM
- EX
- VG
- G
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Drannith Ruins (Borderless)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0100
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Land
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- NM
- EX
- VG
- G
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Tranquil Frillback (Showcase)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0074
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3/3 Creature - Dinosaur
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When Tranquil Frillback enters the battlefield, you may pay
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- NM
- EX
- VG
- G
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Kiora, Sovereign of the Deep (Extended Art)
March of the Machine: The Aftermath Variants
(M)
Collector #: 0170
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4/5 Legendary Creature - Merfolk Noble
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Vigilance, ward Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Danitha, New Benalia's Light (Showcase)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0079
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2/2 Legendary Creature - Human Knight
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Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. |
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- NM
- EX
- VG
- G
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Pia Nalaar, Consul of Revival (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0177
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2/3 Legendary Creature - Human Artificer
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Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. |
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- NM
- EX
- VG
- G
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Leyline Immersion (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0161
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Enchantment - Aura
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Enchant legendary creature Enchanted creature has ward |
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- NM
- EX
- VG
- G
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Drannith Ruins (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0185
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Land
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- NM
- EX
- VG
- G
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Nahiri's Resolve (Extended Art)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0172
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Enchantment
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Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. |
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- NM
- EX
- VG
- G
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Ayara's Oathsworn (Showcase)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0061
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2/2 Creature - Human Knight
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Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Urborg Scavengers (Showcase)
March of the Machine: The Aftermath Variants
(R)
Collector #: 0065
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2/2 Creature - Spirit
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Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. |
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- NM
- EX
- VG
- G
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