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Mistmeadow Vanisher (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0129
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3/2 Creature - Kithkin Wizard
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Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
Sandsteppe War Riders (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0126
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4/4 Creature - Human Warrior
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Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) |
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Path of the Enigma (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0110
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Sorcery
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Target player draws four cards. Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. |
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Path of the Schemer (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0115
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Sorcery
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Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers - Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planewalk. If chaos gets more votes or the vote is tied, chaos ensues. |
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