MTG / Magic Origins
176 - 200 of 303 results
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Nightsnare
Magic Origins
(C)
Collector #: 111
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Sorcery
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| Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don’t, that player discards two cards. | |
- NM
- EX
- VG
- G
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Plummet
Magic Origins
(C)
Collector #: 286
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Instant
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| Destroy target creature with flying. | |
- NM
- EX
- VG
- G
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Possessed Skaab
Magic Origins
(U)
Collector #: 215
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3/2 Creature - Zombie
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When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. |
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- NM
- EX
- VG
- G
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Reave Soul
Magic Origins
(C)
Collector #: 115
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Sorcery
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| Destroy target creature with power 3 or less. | |
- NM
- EX
- VG
- G
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Reclaim
Magic Origins
(C)
Collector #: 195
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Instant
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| Put target card from your graveyard on top of your library. | |
- NM
- EX
- VG
- G
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Reclusive Artificer
Magic Origins
(U)
Collector #: 216
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2/3 Creature - Human Artificer
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Haste (This creature can attack and When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
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- NM
- EX
- VG
- G
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Seismic Elemental
Magic Origins
(U)
Collector #: 161
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4/4 Creature - Elemental
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| When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. | |
- NM
- EX
- VG
- G
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Sigiled Starfish
Magic Origins
(U)
Collector #: 073
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0/3 Creature - Starfish
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- NM
- EX
- VG
- G
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Unholy Hunger
Magic Origins
(C)
Collector #: 125
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Instant
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Destroy target creature. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |
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- NM
- EX
- VG
- G
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Vastwood Gorger
Magic Origins
(C)
Collector #: 204
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5/6 Creature - Wurm
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- NM
- EX
- VG
- G
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Yeva's Forcemage
Magic Origins
(C)
Collector #: 208
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2/2 Creature - Elf Shaman
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| When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Forest (269 A)
Magic Origins
(L)
Collector #: 269
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Nightmare
Magic Origins
(R)
Collector #: 282
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*/* Creature - Nightmare Horse
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Flying (This creature can't be blocked except by creatures with flying.) Nightmare's power and toughness are each equal to the number of Swamps you control. |
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- NM
- EX
- VG
- G
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Plains (254 B)
Magic Origins
(L)
Collector #: 254
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Swamp (263 C)
Magic Origins
(L)
Collector #: 263
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Cleric of the Forward Order
Magic Origins
(C)
Collector #: 010
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2/2 Creature - Human Cleric
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| When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of Forward Order. | |
- NM
- EX
- VG
- G
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Cruel Revival
Magic Origins
(U)
Collector #: 088
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Instant
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| Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Dreadwaters
Magic Origins
(C)
Collector #: 056
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Sorcery
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| Target player mills X cards, where X is the number of lands you control. | |
- NM
- EX
- VG
- G
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Eagle of the Watch
Magic Origins
(C)
Collector #: 275
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2/1 Creature - Bird
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| Flying, vigilance | |
- NM
- EX
- VG
- G
| Emblem (Jace, Telepath Unbound) |
Emblem - Jace
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| Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard. | |
- NM
- EX
- VG
- G
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Enshrouding Mist
Magic Origins
(C)
Collector #: 013
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Instant
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| Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. | |
- NM
- EX
- VG
- G
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Enthralling Victor
Magic Origins
(U)
Collector #: 142
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3/2 Creature - Human Warrior
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When Entralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and |
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- NM
- EX
- VG
- G
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Fetid Imp
Magic Origins
(C)
Collector #: 097
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1/2 Creature - Imp
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Flying(This creature can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
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Infectious Bloodlust
Magic Origins
(C)
Collector #: 152
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Knight of the Pilgrim's Road
Magic Origins
(C)
Collector #: 020
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3/2 Creature - Human Knight
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| Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) | |
- NM
- EX
- VG
- G
176 - 200 of 303 results