MTG / Magic Origins
276 - 300 of 303 results
Refine search:
| Checklist Card (Magic Origins) |
|
- NM
- EX
- VG
- G
|
Deep-Sea Terror
Magic Origins
(C)
Collector #: 052
|
6/6 Creature - Serpent
|
| Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. | |
- NM
- EX
- VG
- G
|
Demolish
Magic Origins
(C)
Collector #: 139
|
Sorcery
|
| Destroy target artifact or land. | |
- NM
- EX
- VG
- G
|
Elf Warrior Token
Magic Origins
(S)
Collector #: 009
|
1/1 Token Creature - Elf Warrior
|
- NM
- EX
- VG
- G
|
Evolving Wilds
Magic Origins
(C)
Collector #: 246
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Fiery Hellhound
Magic Origins
(C)
Collector #: 284
|
2/2 Creature - Elemental Dog
|
|
|
|
- NM
- EX
- VG
- G
|
Firefiend Elemental
Magic Origins
(C)
Collector #: 146
|
3/2 Creature - Elemental
|
|
Haste (It can attack and tap this turn.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
|
- NM
- EX
- VG
- G
|
Forest (270 B)
Magic Origins
(L)
Collector #: 270
|
Basic Land - Forest
|
|
|
|
- NM
- EX
- VG
- G
|
Forest (272 D)
Magic Origins
(L)
Collector #: 272
|
Basic Land - Forest
|
|
|
|
- NM
- EX
- VG
- G
|
Gilt-Leaf Winnower
Magic Origins
(R)
Collector #: 099
|
4/3 Creature - Elf Warrior
|
|
Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. |
|
- NM
- EX
- VG
- G
|
Grasp of the Hieromancer
Magic Origins
(C)
Collector #: 015
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
|
- NM
- EX
- VG
- G
|
Graveblade Marauder
Magic Origins
(R)
Collector #: 101
|
1/4 Creature - Human Warrior
|
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. |
|
- NM
- EX
- VG
- G
|
Heavy Infantry
Magic Origins
(C)
Collector #: 018
|
3/4 Creature - Human Soldier
|
| When Heavy Infantry enters the battlefield, tap target creature an opponent controls. | |
- NM
- EX
- VG
- G
|
Island (259 C)
Magic Origins
(L)
Collector #: 259
|
Basic Land - Island
|
|
|
|
- NM
- EX
- VG
- G
|
Mahamoti Djinn
Magic Origins
(R)
Collector #: 278
|
5/6 Creature - Djinn
|
| Flying | |
- NM
- EX
- VG
- G
|
Mountain (267 C)
Magic Origins
(L)
Collector #: 267
|
Basic Land - Mountain
|
|
|
|
- NM
- EX
- VG
- G
|
Mountain (268 D)
Magic Origins
(L)
Collector #: 268
|
Basic Land - Mountain
|
|
|
|
- NM
- EX
- VG
- G
|
Plains (255 C)
Magic Origins
(L)
Collector #: 255
|
Basic Land - Plains
|
|
|
|
- NM
- EX
- VG
- G
|
Prickleboar
Magic Origins
(C)
Collector #: 158
|
3/3 Creature - Boar
|
|
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) |
|
- NM
- EX
- VG
- G
|
Rabid Bloodsucker
Magic Origins
(C)
Collector #: 113
|
3/2 Creature - Vampire
|
|
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. |
|
- NM
- EX
- VG
- G
|
Sengir Vampire
Magic Origins
(U)
Collector #: 283
|
4/4 Creature - Vampire
|
|
Flying (This creature can't be blocked except by creatures with flying.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
|
- NM
- EX
- VG
- G
|
Shivan Dragon
Magic Origins
(R)
Collector #: 285
|
5/5 Creature - Dragon
|
|
Flying (This creature can't be blocked except by creatures with flying.) |
|
- NM
- EX
- VG
- G
|
Soldier Token
Magic Origins
(S)
Collector #: 003
|
1/1 Token Creature - Soldier
|
- NM
- EX
- VG
- G
|
Swamp (262 B)
Magic Origins
(L)
Collector #: 262
|
Basic Land - Swamp
|
|
|
|
- NM
- EX
- VG
- G
|
Totem-Guide Hartebeest
Magic Origins
(U)
Collector #: 037
|
2/5 Creature - Antelope
|
| When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
276 - 300 of 303 results