MTG / Khans Of Tarkir
101 - 125 of 282 results
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Thousand Winds
Khans of Tarkir
(R)
Collector #: 058
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5/6 Creature - Elemental
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Flying Morph When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. |
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- NM
- EX
- VG
- G
| Warrior Token (Ryan Barger) |
1/1 Token Creature - Warrior
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- NM
- EX
- VG
- G
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Dazzling Ramparts
Khans of Tarkir
(U)
Collector #: 006
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0/7 Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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End Hostilities
Khans of Tarkir
(R)
Collector #: 008
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Sorcery
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| Destroy all creatures and all permanents attached to creatures. | |
- NM
- EX
- VG
- G
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Forest (268 C)
Khans of Tarkir
(L)
Collector #: 268
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Seeker of the Way
Khans of Tarkir
(U)
Collector #: 022
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2/2 Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Force Away
Khans of Tarkir
(C)
Collector #: 040
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Instant
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Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Secret Plans
Khans of Tarkir
(U)
Collector #: 198
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Enchantment
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Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card. |
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- NM
- EX
- VG
- G
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Dead Drop
Khans of Tarkir
(U)
Collector #: 067
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for Target player sacrifices two creatures. |
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- NM
- EX
- VG
- G
| Warrior Token (Yefim Kligerman) |
1/1 Token Creature - Warrior
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- NM
- EX
- VG
- G
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Zombie Token
Khans of Tarkir
(S)
Collector #: 006
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Jeskai Banner
Khans of Tarkir
(C)
Collector #: 222
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Artifact
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- NM
- EX
- VG
- G
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Mer-Ek Nightblade
Khans of Tarkir
(U)
Collector #: 079
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2/3 Creature - Orc Assassin
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Outlast Each creature you control with a +1/+1 counter on it has deathtouch. |
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- NM
- EX
- VG
- G
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Jeering Instigator
Khans of Tarkir
(R)
Collector #: 113
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2/1 Creature - Goblin Rogue
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Morph When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Swamp (260 C)
Khans of Tarkir
(L)
Collector #: 260
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Chief of the Edge
Khans of Tarkir
(U)
Collector #: 169
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3/2 Creature - Human Warrior
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| Other Warrior creatures you control get +1/+0. | |
- NM
- EX
- VG
- G
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Mistfire Weaver
Khans of Tarkir
(U)
Collector #: 046
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3/1 Creature - Djinn Wizard
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Flying Morph When Mistfire Weaver is turned face up, target creature you control gets hexproof until end of turn. |
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- NM
- EX
- VG
- G
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Mantis Rider
Khans of Tarkir
(R)
Collector #: 184
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3/3 Creature - Human Monk
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| Flying, vigilance, haste | |
- NM
- EX
- VG
- G
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Plains (251 B)
Khans of Tarkir
(L)
Collector #: 251
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Utter End
Khans of Tarkir
(R)
Collector #: 210
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Instant
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| Exile target nonland permanent. | |
- NM
- EX
- VG
- G
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Swarm of Bloodflies
Khans of Tarkir
(U)
Collector #: 092
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0/0 Creature - Insect
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Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. |
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- NM
- EX
- VG
- G
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Howl of the Horde
Khans of Tarkir
(R)
Collector #: 112
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Sorcery
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Archers' Parapet
Khans of Tarkir
(C)
Collector #: 128
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0/5 Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Embodiment of Spring
Khans of Tarkir
(C)
Collector #: 039
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0/3 Creature - Elemental
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- NM
- EX
- VG
- G
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Heir of the Wilds
Khans of Tarkir
(U)
Collector #: 134
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2/2 Creature - Human Warrior
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Deathtouch Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
101 - 125 of 282 results