MTG / Khans Of Tarkir
251 - 275 of 282 results
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Ainok Tracker
Khans of Tarkir
(C)
Collector #: 096
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3/3 Creature - Dog Scout
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First strike Morph |
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- NM
- EX
- VG
- G
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Armament Corps
Khans of Tarkir
(U)
Collector #: 165
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4/4 Creature - Human Soldier
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| When Armament Corps enter the battlefield, distribute two +1/+1 counters among one or two target creatures you control. | |
- NM
- EX
- VG
- G
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Arrow Storm
Khans of Tarkir
(C)
Collector #: 098
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Sorcery
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Arrow Storm deals 4 damage to any target. Raid - If you attacked with a creature this turn, Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. |
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- NM
- EX
- VG
- G
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Mardu Hateblade
Khans of Tarkir
(C)
Collector #: 016
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1/1 Creature - Human Warrior
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- NM
- EX
- VG
- G
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Mardu Heart-Piercer
Khans of Tarkir
(U)
Collector #: 116
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2/3 Creature - Human Archer
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| Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. | |
- NM
- EX
- VG
- G
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Snowhorn Rider
Khans of Tarkir
(C)
Collector #: 201
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5/5 Creature - Human Warrior
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Trample Morph |
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- NM
- EX
- VG
- G
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Sultai Flayer
Khans of Tarkir
(U)
Collector #: 152
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3/4 Creature - Snake Shaman
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| Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. | |
- NM
- EX
- VG
- G
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Alabaster Kirin
Khans of Tarkir
(C)
Collector #: 004
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2/3 Creature - Kirin
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Efreet Weaponmaster
Khans of Tarkir
(C)
Collector #: 175
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4/3 Creature - Efreet Monk
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First strike When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph |
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- NM
- EX
- VG
- G
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Firehoof Cavalry
Khans of Tarkir
(C)
Collector #: 011
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1/1 Creature - Human Berserker
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- NM
- EX
- VG
- G
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Highland Game
Khans of Tarkir
(C)
Collector #: 135
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2/1 Creature - Elk
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| When Highland Game dies, you gain 2 life. | |
- NM
- EX
- VG
- G
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Riverwheel Aerialists
Khans of Tarkir
(U)
Collector #: 051
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4/5 Creature - Djinn Monk
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Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Scaldkin
Khans of Tarkir
(C)
Collector #: 052
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2/2 Creature - Elemental
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Flying |
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- NM
- EX
- VG
- G
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Siegecraft
Khans of Tarkir
(C)
Collector #: 023
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+4. |
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- NM
- EX
- VG
- G
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Spirit Token
Khans of Tarkir
(S)
Collector #: 002
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Summit Prowler
Khans of Tarkir
(C)
Collector #: 121
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4/3 Creature - Yeti
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- NM
- EX
- VG
- G
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Swift Kick
Khans of Tarkir
(C)
Collector #: 122
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Instant
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| Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. | |
- NM
- EX
- VG
- G
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Take Up Arms
Khans of Tarkir
(U)
Collector #: 026
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Instant
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| Put three 1/1 white Warrior creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Trumpet Blast
Khans of Tarkir
(C)
Collector #: 124
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Instant
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| Attacking creatures get +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Venerable Lammasu
Khans of Tarkir
(U)
Collector #: 028
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5/4 Creature - Lammasu
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| Flying | |
- NM
- EX
- VG
- G
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Whirlwind Adept
Khans of Tarkir
(C)
Collector #: 063
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4/2 Creature - Djinn Monk
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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- NM
- EX
- VG
- G
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Abomination of Gudul
Khans of Tarkir
(C)
Collector #: 159
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3/4 Creature - Horror
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Flying Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph |
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- NM
- EX
- VG
- G
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Bloodfire Mentor
Khans of Tarkir
(C)
Collector #: 102
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0/5 Creature - Efreet Shaman
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- NM
- EX
- VG
- G
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Island (254 A)
Khans of Tarkir
(L)
Collector #: 254
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (256 C)
Khans of Tarkir
(L)
Collector #: 256
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Basic Land - Island
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- NM
- EX
- VG
- G
251 - 275 of 282 results