MTG / Kaldheim Variants
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Maja, Bretagard Protector (Showcase)
Kaldheim Variants
(U)
Collector #: 327
FOIL
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2/3 Legendary Creature - Human Warrior
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Other creatures you control get +1/+1. Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. |
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- NM
- EX
- VG
- G
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Rise of the Dread Marn (Extended Art)
Kaldheim Variants
(R)
Collector #: 354
FOIL
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Instant
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Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell |
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- NM
- EX
- VG
- G
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Search for Glory (Extended Art)
Kaldheim Variants
(R)
Collector #: 340
FOIL
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Snow Sorcery
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Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle your library. You gain 1 life for each |
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- NM
- EX
- VG
- G
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Cosmos Elixir (Extended Art)
Kaldheim Variants
(R)
Collector #: 368
FOIL
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Artifact
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| At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life. | |
- NM
- EX
- VG
- G
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Resplendent Marshal (Extended Art)
Kaldheim Variants
(M)
Collector #: 337
FOIL
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3/3 Creature - Angel Warrior
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Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. |
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- NM
- EX
- VG
- G
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Jorn, God of Winter (Showcase)
Kaldheim Variants
(R)
Collector #: 317
FOIL
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3/3 Legendary Snow Creature - God
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Whenever Jorn attacks, untap each snow permanent you control. Back Kaldring, the Rimestaff - Legendary Snow Artifact |
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- NM
- EX
- VG
- G
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Cosima, God of the Voyage (Showcase)
Kaldheim Variants
(R)
Collector #: 303
FOIL
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2/4 Legendary Creature - God
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At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." Back The Omenkeel - Legendary Artifact - Vehicle Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1 |
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- NM
- EX
- VG
- G
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Glorious Protector (Extended Art)
Kaldheim Variants
(R)
Collector #: 335
FOIL
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3/4 Creature - Angel Cleric
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Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell |
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- NM
- EX
- VG
- G
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Sarulf, Realm Eater (Showcase)
Kaldheim Variants
(R)
Collector #: 330
FOIL
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3/3 Legendary Creature - Wolf
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Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way. |
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- NM
- EX
- VG
- G
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Koll, the Forgemaster (Showcase)
Kaldheim Variants
(U)
Collector #: 325
FOIL
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2/2 Legendary Creature - Dwarf Warrior
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Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. |
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- NM
- EX
- VG
- G
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Faceless Haven (Extended Art)
Kaldheim Variants
(R)
Collector #: 371
FOIL
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Snow Land
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- NM
- EX
- VG
- G
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Alrund, God of the Cosmos (Showcase)
Kaldheim Variants
(M)
Collector #: 302
FOIL
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1/1 Legendary Creature - God
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Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Back Hakka, Whispering Raven - Legendary Creature - Bird Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 2/3 |
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- NM
- EX
- VG
- G
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Egon, God of Death (Showcase)
Kaldheim Variants
(R)
Collector #: 306
FOIL
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6/6 Legendary Creature - God
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Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. Back Throne of Death - Legendary Artifact At the beginning of your upkeep, mill a card. |
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- NM
- EX
- VG
- G
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Firja, Judge of Valor (Showcase)
Kaldheim Variants
(U)
Collector #: 322
FOIL
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2/4 Legendary Creature - Angel Cleric
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Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
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- NM
- EX
- VG
- G
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Icebreaker Kraken (Extended Art)
Kaldheim Variants
(R)
Collector #: 345
FOIL
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8/8 Snow Creature - Kraken
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This spell costs When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand. |
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- NM
- EX
- VG
- G
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Immersturm Predator (Extended Art)
Kaldheim Variants
(R)
Collector #: 367
FOIL
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3/3 Creature - Vampire Dragon
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Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. |
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- NM
- EX
- VG
- G
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In Search of Greatness (Extended Art)
Kaldheim Variants
(R)
Collector #: 364
FOIL
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Enchantment
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| At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1. | |
- NM
- EX
- VG
- G
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Moritte of the Frost (Showcase)
Kaldheim Variants
(U)
Collector #: 328
FOIL
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0/0 Legendary Snow Creature - Shapeshifter
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Changeling You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling. |
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- NM
- EX
- VG
- G
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Ascendant Spirit (Extended Art)
Kaldheim Variants
(R)
Collector #: 341
FOIL
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1/1 Snow Creature - Spirit
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- NM
- EX
- VG
- G
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Kolvori, God of Kinship (Showcase)
Kaldheim Variants
(R)
Collector #: 318
FOIL
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2/4 Legendary Creature - God
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As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. Back The Ringhart Crest - Legendary Artifact As The Ringhart Crest enters the battlefield, choose a creature type. |
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- NM
- EX
- VG
- G
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Fynn, the Fangbearer (Showcase)
Kaldheim Variants
(U)
Collector #: 316
FOIL
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1/3 Legendary Creature - Human Warrior
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Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. |
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- NM
- EX
- VG
- G
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Svella, Ice Shaper (Showcase)
Kaldheim Variants
(U)
Collector #: 331
FOIL
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2/4 Legendary Snow Creature - Troll Warrior
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- NM
- EX
- VG
- G
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Sigrid, God-Favored (Showcase)
Kaldheim Variants
(R)
Collector #: 301
FOIL
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2/2 Legendary Creature - Human Warrior
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Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. |
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- NM
- EX
- VG
- G
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Draugr Necromancer (Extended Art)
Kaldheim Variants
(R)
Collector #: 351
FOIL
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4/4 Snow Creature - Zombie Cleric
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If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Cyclone Summoner (Extended Art)
Kaldheim Variants
(R)
Collector #: 343
FOIL
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7/7 Creature - Giant Wizard
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| When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hand except Giants, Wizards, and lands. | |
- NM
- EX
- VG
- G
51 - 75 of 90 results