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Doomwake Giant
Journey into Nyx
(R)
Collector #: 066
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4/6 Enchantment Creature - Giant
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Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. | |
Dakra Mystic
Journey into Nyx
(U)
Collector #: 035
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1/1 Creature - Merfolk Wizard
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, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. | |
Dictate of Heliod
Journey into Nyx
(R)
Collector #: 008
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Enchantment
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Flash Creatures you control get +2/+2. |
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Temple of Malady
Journey into Nyx
(R)
Collector #: 165
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Land
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Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add or to your mana pool. |
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Nyx-Fleece Ram
Journey into Nyx
(U)
Collector #: 018
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0/5 Enchantment Creature - Sheep
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At the beginning of your upkeep, you gain 1 life. | |
Setessan Tactics
Journey into Nyx
(R)
Collector #: 140
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Instant
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Strive - Setessan Tactics costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature." |
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Bearer of the Heavens
Journey into Nyx
(R)
Collector #: 089
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10/10 Creature - Giant
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When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. | |
Spawn of Thraxes
Journey into Nyx
(R)
Collector #: 112
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5/5 Creature - Dragon
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Flying When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control. |
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Agent of Erebos
Journey into Nyx
(U)
Collector #: 059
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2/2 Enchantment Creature - Zombie
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Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard. | |
Thoughtrender Lamia
Journey into Nyx
(U)
Collector #: 085
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5/3 Enchantment Creature - Lamia
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Constellation- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. | |
Bassara Tower Archer
Journey into Nyx
(U)
Collector #: 117
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2/1 Creature - Human Archer
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Hexproof, reach | |
Hypnotic Siren
Journey into Nyx
(R)
Collector #: 042
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1/1 Enchantment Creature - Siren
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Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying. |
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Prophetic Flamespeaker
Journey into Nyx
(M)
Collector #: 106
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1/3 Creature - Human Shaman
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Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. |
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Battlefield Thaumaturge
Journey into Nyx
(R)
Collector #: 031
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2/1 Creature - Human Wizard
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Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. |
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Daring Thief
Journey into Nyx
(R)
Collector #: 036
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2/3 Creature - Human Rogue
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Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. | |
Ajani's Presence
Journey into Nyx
(C)
Collector #: 002
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Instant
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Strive - Ajani's Presence costs more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Market Festival
Journey into Nyx
(C)
Collector #: 130
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Enchantment - Aura
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Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors. |
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Gnarled Scarhide
Journey into Nyx
(U)
Collector #: 072
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2/1 Enchantment Creature - Minotaur
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Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block. |
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Harness by Force
Journey into Nyx
(R)
Collector #: 100
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Sorcery
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Strive - Harness by Force costs more to cast for each target beyond the first. Gain Control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. |
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Launch the Fleet
Journey into Nyx
(R)
Collector #: 015
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Sorcery
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Strive - Launch the Fleet costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking." |
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Skybind
Journey into Nyx
(R)
Collector #: 025
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Enchantment
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Constellation - Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
Forgeborn Oreads
Journey into Nyx
(U)
Collector #: 098
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4/2 Enchantment Creature - Nymph
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Constellation - Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target. | |
Aspect of Gorgon
Journey into Nyx
(C)
Collector #: 060
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) |
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King Macar, the Gold-Cursed
Journey into Nyx
(R)
Collector #: 074
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2/3 Legendary Creature - Human Noble
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Inspired - Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." | |
Temple of Epiphany
Journey into Nyx
(R)
Collector #: 164
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Land
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Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add or to your mana pool. |
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