MTG / Innistrad
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Divine Reckoning
Innistrad
(R)
Collector #: 010
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Sorcery
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Each player chooses a creature they control. Destroy the rest. Flashback |
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- NM
- EX
- VG
- G
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Creepy Doll
Innistrad
(R)
Collector #: 220
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1/1 Artifact Creature - Construct
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Creepy Doll is indestructible. Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. |
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- NM
- EX
- VG
- G
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Intangible Virtue
Innistrad
(U)
Collector #: 019
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Enchantment
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| Creature tokens you control get +1/+1 and have vigilance. | |
- NM
- EX
- VG
- G
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Ghoulcaller's Bell
Innistrad
(C)
Collector #: 224
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Artifact
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- NM
- EX
- VG
- G
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Laboratory Maniac
Innistrad
(R)
Collector #: 061
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Bloodgift Demon
Innistrad
(R)
Collector #: 089
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5/4 Creature - Demon
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Flying At the beginning of your upkeep, target player draws a card and loses 1 life. |
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- NM
- EX
- VG
- G
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Reaper from the Abyss
Innistrad
(M)
Collector #: 112
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6/6 Creature - Demon
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Flying Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. |
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- NM
- EX
- VG
- G
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Isolated Chapel
Innistrad
(R)
Collector #: 242
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
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- NM
- EX
- VG
- G
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Stony Silence
Innistrad
(R)
Collector #: 036
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Enchantment
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| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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Woodland Cemetery
Innistrad
(R)
Collector #: 249
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Land
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. |
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- NM
- EX
- VG
- G
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Kessig Wolf Run
Innistrad
(R)
Collector #: 243
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Land
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- NM
- EX
- VG
- G
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Instigator Gang
Innistrad
(R)
Collector #: 149
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2/3 Creature - Human Werewolf
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Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. -----Transform----- Wildblood Pack Creature - Werewolf Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. 5/5 |
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- NM
- EX
- VG
- G
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Undead Alchemist
Innistrad
(R)
Collector #: 084
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4/2 Creature - Zombie
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If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent’s graveyard from their library, exile that card and create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Angelic Overseer
Innistrad
(M)
Collector #: 003
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5/3 Creature - Angel
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Flying As long as you control a Human, Angelic Overseer has hexproof and is indestructible. |
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- NM
- EX
- VG
- G
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Clifftop Retreat
Innistrad
(R)
Collector #: 238
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Land
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. |
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- NM
- EX
- VG
- G
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Mayor of Avabruck
Innistrad
(R)
Collector #: 193
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1/1 Creature - Human Advisor Werewolf
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Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. -----Transform----- Howlpack Alpha Creature - Werewolf Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha 3/3 |
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- NM
- EX
- VG
- G
| Zombie Token (#8) |
2/2 Creature - Zombie
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- NM
- EX
- VG
- G
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Grimoire of the Dead
Innistrad
(M)
Collector #: 226
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Legendary Artifact - Book
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- NM
- EX
- VG
- G
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Daybreak Ranger
Innistrad
(R)
Collector #: 176
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2/2 Creature - Human Archer Werewolf Ranger
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At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. -----Transform----- Nightfall Predator Creature - Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. 4/4 |
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- NM
- EX
- VG
- G
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Falkenrath Noble
Innistrad
(U)
Collector #: 100
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2/2 Creature - Vampire
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Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Sulfur Falls
Innistrad
(R)
Collector #: 248
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Land
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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. |
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- NM
- EX
- VG
- G
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Kruin Outlaw
Innistrad
(R)
Collector #: 152
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2/2 Creature - Human Rogue Werewolf
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First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. -----Transform----- Terror of Kruin Pass Creature - Werewolf Double strike Each Werewolf you control can't be blocked except by two or more creatures. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3 |
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- NM
- EX
- VG
- G
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Runechanter's Pike
Innistrad
(R)
Collector #: 231
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Artifact - Equipment
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Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip |
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- NM
- EX
- VG
- G
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Unbreathing Horde
Innistrad
(R)
Collector #: 121
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0/0 Creature - Zombie
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Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. |
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- NM
- EX
- VG
- G
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Creeping Renaissance
Innistrad
(R)
Collector #: 174
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Sorcery
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Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback |
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- NM
- EX
- VG
- G
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