MTG / Innistrad Midnight Hunt
176 - 200 of 310 results
Refine search:
|
Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
|
Sorcery
|
| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
|
Howl of the Hunt
Innistrad: Midnight Hunt
(C)
Collector #: 188
|
Enchantment - Aura
|
|
Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
|
- NM
- EX
- VG
- G
|
Hungry for More
Innistrad: Midnight Hunt
(U)
Collector #: 228
|
Sorcery
|
|
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback |
|
- NM
- EX
- VG
- G
|
Mystic Skull
Innistrad: Midnight Hunt
(U)
Collector #: 256
|
Artifact
|
|
Back Mystic Monstrosity Artifact Creature - Construct Lands you control have " 5/6 |
|
- NM
- EX
- VG
- G
|
Path to the Festival
Innistrad: Midnight Hunt
(C)
Collector #: 191
|
Sorcery
|
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback |
|
- NM
- EX
- VG
- G
|
Stuffed Bear
Innistrad: Midnight Hunt
(C)
Collector #: 259
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Treefolk Token
Innistrad: Midnight Hunt
(S)
Collector #: 012
|
*/* Token Creature - Treefolk
|
|
Reach This creature's power and toughness are each equal to the number of lands you control. |
|
- NM
- EX
- VG
- G
|
Storm the Festival
Innistrad: Midnight Hunt
(R)
Collector #: 200
|
Sorcery
|
|
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback |
|
- NM
- EX
- VG
- G
|
Arrogant Outlaw
Innistrad: Midnight Hunt
(C)
Collector #: 084
|
3/2 Creature - Vampire Noble
|
| When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | |
- NM
- EX
- VG
- G
|
Beast Token
Innistrad: Midnight Hunt
(S)
Collector #: 008
|
4/4 Token Creature - Beast
|
- NM
- EX
- VG
- G
|
Moonrager's Slash
Innistrad: Midnight Hunt
(C)
Collector #: 148
|
Instant
|
|
This spell costs Moonrager's Slash deals 3 damage to any target. |
|
- NM
- EX
- VG
- G
|
Rise of the Ants
Innistrad: Midnight Hunt
(U)
Collector #: 196
|
Sorcery
|
|
Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback |
|
- NM
- EX
- VG
- G
|
Bird Token
Innistrad: Midnight Hunt
(S)
Collector #: 003
|
1/1 Token Creature - Bird
|
|
Flying This creature can block only creatures with flying. |
|
- NM
- EX
- VG
- G
|
Clear Shot
Innistrad: Midnight Hunt
(U)
Collector #: 176
|
Instant
|
| Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
|
Crawl from the Cellar
Innistrad: Midnight Hunt
(C)
Collector #: 093
|
Sorcery
|
|
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback |
|
- NM
- EX
- VG
- G
|
Falcon Abomination
Innistrad: Midnight Hunt
(C)
Collector #: 052
|
2/2 Creature - Zombie Bird
|
|
Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
|
- NM
- EX
- VG
- G
|
Famished Foragers
Innistrad: Midnight Hunt
(C)
Collector #: 138
|
4/3 Creature - Vampire
|
|
When Famished Foragers enters the battlefield, if an opponent lost life this turn, add |
|
- NM
- EX
- VG
- G
|
Tapping at the Window
Innistrad: Midnight Hunt
(C)
Collector #: 201
|
Sorcery
|
|
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback |
|
- NM
- EX
- VG
- G
|
Ludevic, Necrogenius
Innistrad: Midnight Hunt
(R)
Collector #: 233
|
2/3 Legendary Creature - Human Wizard
|
|
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. Back Olag, Ludevic's Hubris Legendary Creature - Zombie As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. |
|
- NM
- EX
- VG
- G
|
Spider Token
Innistrad: Midnight Hunt
(S)
Collector #: 011
|
1/2 Token Creature - Spider
|
| Reach | |
- NM
- EX
- VG
- G
|
Wake to Slaughter
Innistrad: Midnight Hunt
(R)
Collector #: 250
|
Sorcery
|
|
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback |
|
- NM
- EX
- VG
- G
|
Duel for Dominance
Innistrad: Midnight Hunt
(C)
Collector #: 184
|
Instant
|
| Coven - Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | |
- NM
- EX
- VG
- G
|
Join the Dance
Innistrad: Midnight Hunt
(U)
Collector #: 229
|
Sorcery
|
|
Create two 1/1 white Human creature tokens. Flashback |
|
- NM
- EX
- VG
- G
|
Shipwreck Sifters
Innistrad: Midnight Hunt
(C)
Collector #: 074
|
1/2 Creature - Spirit
|
|
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
|
- NM
- EX
- VG
- G
|
Village Watch
Innistrad: Midnight Hunt
(U)
Collector #: 165
|
4/3 Creature - Human Werewolf
|
|
Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
|
- NM
- EX
- VG
- G
176 - 200 of 310 results