MTG / Innistrad Midnight Hunt
126 - 150 of 310 results
Refine search:
|
Secrets of the Key
Innistrad: Midnight Hunt
(C)
Collector #: 073
|
Instant
|
|
Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with " Flashback |
|
- NM
- EX
- VG
- G
|
Brutal Cathar
Innistrad: Midnight Hunt
(R)
Collector #: 007
|
2/2 Creature - Human Soldier Werewolf
|
|
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
- NM
- EX
- VG
- G
|
Insect Token
Innistrad: Midnight Hunt
(S)
Collector #: 009
|
3/3 Token Creature - Insect
|
- NM
- EX
- VG
- G
|
Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
|
2/3 Creature - Human Druid
|
|
You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
|
- NM
- EX
- VG
- G
|
Clue Token
Innistrad: Midnight Hunt
(S)
Collector #: 016
|
Token Artifact - Clue
|
|
|
|
- NM
- EX
- VG
- G
|
Diregraf Rebirth
Innistrad: Midnight Hunt
(U)
Collector #: 220
|
Sorcery
|
|
This spell costs Return target creature card from your graveyard to the battlefield. Flashback |
|
- NM
- EX
- VG
- G
|
Human Token
Innistrad: Midnight Hunt
(S)
Collector #: 001
|
1/1 Token Creature - Human
|
- NM
- EX
- VG
- G
|
Mountain (383)
Innistrad: Midnight Hunt
(L)
Collector #: 383
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
DFC Helper Card (1)
Innistrad: Midnight Hunt
(S)
Collector #: 001
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Heirloom Mirror
Innistrad: Midnight Hunt
(U)
Collector #: 105
|
Artifact
|
|
Back Inherited Fiend Creature - Demon Flying 4/4 |
|
- NM
- EX
- VG
- G
|
Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
|
1/1 Token Creature - Devil
|
| When this creature dies, it deals 1 damage to any target. | |
- NM
- EX
- VG
- G
|
Vadrik, Astral Archmage
Innistrad: Midnight Hunt
(R)
Collector #: 248
|
1/2 Legendary Creature - Human Wizard
|
|
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
|
- NM
- EX
- VG
- G
|
Elemental Token
Innistrad: Midnight Hunt
(S)
Collector #: 007
|
*/* Token Creature - Elemental
|
|
Trample This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. |
|
- NM
- EX
- VG
- G
|
Bloodline Culling
Innistrad: Midnight Hunt
(R)
Collector #: 089
|
Instant
|
Choose -
|
|
- NM
- EX
- VG
- G
|
Storm the Festival
Innistrad: Midnight Hunt
(R)
Collector #: 200
|
Sorcery
|
|
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback |
|
- NM
- EX
- VG
- G
|
Borrowed Time
Innistrad: Midnight Hunt
(U)
Collector #: 006
|
Enchantment
|
| When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
- NM
- EX
- VG
- G
|
Dissipate
Innistrad: Midnight Hunt
(U)
Collector #: 049
|
Instant
|
| Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
- NM
- EX
- VG
- G
|
Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
|
2/2 Creature - Human Werewolf
|
|
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
- NM
- EX
- VG
- G
|
Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
|
4/2 Creature - Vampire
|
| When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
- NM
- EX
- VG
- G
|
Blessed Defiance
Innistrad: Midnight Hunt
(C)
Collector #: 005
|
Instant
|
| Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. | |
- NM
- EX
- VG
- G
|
Bounding Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 170
|
3/2 Creature - Wolf
|
|
Flash Reach |
|
- NM
- EX
- VG
- G
|
Duress
Innistrad: Midnight Hunt
(C)
Collector #: 098
|
Sorcery
|
| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
|
Flip the Switch
Innistrad: Midnight Hunt
(C)
Collector #: 054
|
Instant
|
|
Counter target spell unless its controller pay |
|
- NM
- EX
- VG
- G
|
Hound Tamer
Innistrad: Midnight Hunt
(U)
Collector #: 187
|
3/3 Creature - Human Werewolf
|
|
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
|
- NM
- EX
- VG
- G
|
Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
|
2/2 Creature - Human Werewolf
|
|
Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
- NM
- EX
- VG
- G
126 - 150 of 310 results