MTG / Innistrad Midnight Hunt
126 - 150 of 310 results
Refine search:
|
Deathbonnet Sprout
Innistrad: Midnight Hunt
(U)
Collector #: 181
|
1/1 Creature - Fungus
|
|
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Back Deathbonnet Hulk Creature - Fungus Horror At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. 3/3 |
|
- NM
- EX
- VG
- G
|
Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
|
2/3 Creature - Human Druid
|
|
You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
|
- NM
- EX
- VG
- G
|
Outland Liberator
Innistrad: Midnight Hunt
(U)
Collector #: 190
|
2/2 Creature - Human Werewolf
|
|
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
- NM
- EX
- VG
- G
|
Sunset Revelry
Innistrad: Midnight Hunt
(U)
Collector #: 038
|
Sorcery
|
|
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
|
- NM
- EX
- VG
- G
|
Elemental Token
Innistrad: Midnight Hunt
(S)
Collector #: 007
|
*/* Token Creature - Elemental
|
|
Trample This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile. |
|
- NM
- EX
- VG
- G
|
Hobbling Zombie
Innistrad: Midnight Hunt
(C)
Collector #: 106
|
2/2 Creature - Zombie
|
|
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't bock. When it attacks, sacrifice it at end of combat.) |
|
- NM
- EX
- VG
- G
|
DFC Helper Card (1)
Innistrad: Midnight Hunt
(S)
Collector #: 001
|
|
| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
|
Kessig Naturalist
Innistrad: Midnight Hunt
(U)
Collector #: 231
|
2/2 Creature - Human Werewolf
|
|
Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
- NM
- EX
- VG
- G
|
Voldaren Ambusher
Innistrad: Midnight Hunt
(U)
Collector #: 166
|
2/2 Creature - Vampire Archer
|
| When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | |
- NM
- EX
- VG
- G
|
Vadrik, Astral Archmage
Innistrad: Midnight Hunt
(R)
Collector #: 248
|
1/2 Legendary Creature - Human Wizard
|
|
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
|
- NM
- EX
- VG
- G
|
Secrets of the Key
Innistrad: Midnight Hunt
(C)
Collector #: 073
|
Instant
|
|
Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with " Flashback |
|
- NM
- EX
- VG
- G
|
Bloodline Culling
Innistrad: Midnight Hunt
(R)
Collector #: 089
|
Instant
|
Choose -
|
|
- NM
- EX
- VG
- G
|
Brutal Cathar
Innistrad: Midnight Hunt
(R)
Collector #: 007
|
2/2 Creature - Human Soldier Werewolf
|
|
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
- NM
- EX
- VG
- G
|
Can't Stay Away
Innistrad: Midnight Hunt
(R)
Collector #: 213
|
Sorcery
|
|
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback |
|
- NM
- EX
- VG
- G
|
Patrician Geist
Innistrad: Midnight Hunt
(R)
Collector #: 069
|
2/2 Creature - Spirit Knight
|
|
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost |
|
- NM
- EX
- VG
- G
|
Bounding Wolf
Innistrad: Midnight Hunt
(C)
Collector #: 170
|
3/2 Creature - Wolf
|
|
Flash Reach |
|
- NM
- EX
- VG
- G
|
Flip the Switch
Innistrad: Midnight Hunt
(C)
Collector #: 054
|
Instant
|
|
Counter target spell unless its controller pay |
|
- NM
- EX
- VG
- G
|
Heirloom Mirror
Innistrad: Midnight Hunt
(U)
Collector #: 105
|
Artifact
|
|
Back Inherited Fiend Creature - Demon Flying 4/4 |
|
- NM
- EX
- VG
- G
|
Blessed Defiance
Innistrad: Midnight Hunt
(C)
Collector #: 005
|
Instant
|
| Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. | |
- NM
- EX
- VG
- G
|
Borrowed Time
Innistrad: Midnight Hunt
(U)
Collector #: 006
|
Enchantment
|
| When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | |
- NM
- EX
- VG
- G
|
Crossroads Candleguide
Innistrad: Midnight Hunt
(C)
Collector #: 253
|
3/4 Artifact Creature - Scarecrow
|
|
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. |
|
- NM
- EX
- VG
- G
|
Thermo-Alchemist
Innistrad: Midnight Hunt
(U)
Collector #: 164
|
0/3 Creature - Human Shaman
|
|
Defender Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. |
|
- NM
- EX
- VG
- G
|
Mountain (383)
Innistrad: Midnight Hunt
(L)
Collector #: 383
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Slogurk, the Overslime
Innistrad: Midnight Hunt
(R)
Collector #: 242
|
3/3 Legendary Creature - Ooze
|
|
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
|
Bat Whisperer
Innistrad: Midnight Hunt
(C)
Collector #: 086
|
4/2 Creature - Vampire
|
| When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | |
- NM
- EX
- VG
- G
126 - 150 of 310 results