MTG / Innistrad Midnight Hunt
101 - 125 of 310 results
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Rootcoil Creeper
Innistrad: Midnight Hunt
(U)
Collector #: 238
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2/2 Creature - Plant Horror
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- NM
- EX
- VG
- G
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Turn the Earth
Innistrad: Midnight Hunt
(U)
Collector #: 205
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Instant
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Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback |
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- NM
- EX
- VG
- G
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Old Stickfingers
Innistrad: Midnight Hunt
(R)
Collector #: 234
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Geistwave
Innistrad: Midnight Hunt
(C)
Collector #: 056
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Instant
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| Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | |
- NM
- EX
- VG
- G
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Search Party Captain
Innistrad: Midnight Hunt
(C)
Collector #: 032
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2/2 Creature - Human Soldier
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This spell costs When Search Party Captain enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Flare of Faith
Innistrad: Midnight Hunt
(C)
Collector #: 019
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Novice Occultist
Innistrad: Midnight Hunt
(C)
Collector #: 117
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1/2 Creature - Human Wizard
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| When Novice Occultist dies, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Emblem (Wrenn and Seven)
Innistrad: Midnight Hunt
(S)
Collector #: 018
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Emblem - Wrenn
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| You have no maximum hand size. | |
- NM
- EX
- VG
- G
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Swamp (382)
Innistrad: Midnight Hunt
(L)
Collector #: 382
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Bladestitched Skaab
Innistrad: Midnight Hunt
(U)
Collector #: 212
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2/3 Creature - Zombie Soldier
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| Other Zombies you control get +1/+0. | |
- NM
- EX
- VG
- G
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Human Token
Innistrad: Midnight Hunt
(S)
Collector #: 001
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Curse of Leeches
Innistrad: Midnight Hunt
(R)
Collector #: 094
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Enchantment - Aura Curse
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Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Leeching Lurker Creature - Leech Horror Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Arcane Infusion
Innistrad: Midnight Hunt
(U)
Collector #: 210
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Diregraf Rebirth
Innistrad: Midnight Hunt
(U)
Collector #: 220
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Sorcery
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This spell costs Return target creature card from your graveyard to the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Cathar's Call
Innistrad: Midnight Hunt
(U)
Collector #: 011
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Enchantment - Aura
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Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
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- NM
- EX
- VG
- G
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Lunar Frenzy
Innistrad: Midnight Hunt
(U)
Collector #: 147
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Instant
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| Target creature you control gets +X/+0 and gains first strike and trample until end of turn. | |
- NM
- EX
- VG
- G
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Jerren, Corrupted Bishop
Innistrad: Midnight Hunt
(M)
Collector #: 109
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2/3 Legendary Creature - Human Cleric
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Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. At the beginning of your end step, if you have exactly 13 life, you may pay Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
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- NM
- EX
- VG
- G
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Moonveil Regent
Innistrad: Midnight Hunt
(M)
Collector #: 149
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4/4 Creature - Dragon
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Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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- NM
- EX
- VG
- G
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Devil Token
Innistrad: Midnight Hunt
(S)
Collector #: 006
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1/1 Token Creature - Devil
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| When this creature dies, it deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Curse of Surveillance
Innistrad: Midnight Hunt
(R)
Collector #: 046
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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- NM
- EX
- VG
- G
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Hound Tamer
Innistrad: Midnight Hunt
(U)
Collector #: 187
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3/3 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Brood Weaver
Innistrad: Midnight Hunt
(U)
Collector #: 173
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2/4 Creature - Spider
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Reach When Brood Weaver dies, create a 1/2 green Spider creature token with reach. |
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- NM
- EX
- VG
- G
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Clue Token
Innistrad: Midnight Hunt
(S)
Collector #: 016
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Dennick, Pious Apprentice
Innistrad: Midnight Hunt
(R)
Collector #: 217
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with " If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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- NM
- EX
- VG
- G
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Day // Night Token
Innistrad: Midnight Hunt
(S)
Collector #: 019
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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- NM
- EX
- VG
- G
101 - 125 of 310 results