MTG / Innistrad Midnight Hunt
276 - 300 of 310 results
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Sunrise Cavalier
Innistrad: Midnight Hunt
(U)
Collector #: 244
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3/3 Creature - Human Knight
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Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
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Vampire Interloper
Innistrad: Midnight Hunt
(C)
Collector #: 125
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2/1 Creature - Vampire Scout
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Flying Vampire Interloper can't block. |
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- NM
- EX
- VG
- G
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Component Collector
Innistrad: Midnight Hunt
(C)
Collector #: 043
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1/4 Creature - Homunculus
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If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. |
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- NM
- EX
- VG
- G
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Dawnhart Wardens
Innistrad: Midnight Hunt
(U)
Collector #: 216
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Eccentric Farmer
Innistrad: Midnight Hunt
(C)
Collector #: 185
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2/3 Creature - Human Peasant
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| When Eccentric Farmer enters the battlefield, mill three card, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Firmament Sage
Innistrad: Midnight Hunt
(U)
Collector #: 053
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2/3 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. |
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- NM
- EX
- VG
- G
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Fleshtaker
Innistrad: Midnight Hunt
(U)
Collector #: 222
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2/2 Creature - Human Assassin
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Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Harvesttide Sentry
Innistrad: Midnight Hunt
(C)
Collector #: 186
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3/1 Creature - Human Warrior
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | |
- NM
- EX
- VG
- G
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Olivia's Midnight Ambush
Innistrad: Midnight Hunt
(C)
Collector #: 118
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Instant
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| Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | |
- NM
- EX
- VG
- G
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Phantom Carriage
Innistrad: Midnight Hunt
(U)
Collector #: 070
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4/4 Creature - Spirit
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Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback and disturb, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
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Shadowbeast Sighting
Innistrad: Midnight Hunt
(C)
Collector #: 198
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Sorcery
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Create a 4/4 green Beast creature token. Flashback |
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- NM
- EX
- VG
- G
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Silver Bolt
Innistrad: Midnight Hunt
(C)
Collector #: 258
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Artifact
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- NM
- EX
- VG
- G
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Zombie Token (015)
Innistrad: Midnight Hunt
(S)
Collector #: 015
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*/* Token Creature - Zombie
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| Menace (This creature can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Baneblade Scoundrel
Innistrad: Midnight Hunt
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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- NM
- EX
- VG
- G
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Celestus Sanctifier
Innistrad: Midnight Hunt
(C)
Collector #: 012
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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- NM
- EX
- VG
- G
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Clarion Cathars
Innistrad: Midnight Hunt
(C)
Collector #: 014
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3/3 Creature - Human Knight
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| When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. | |
- NM
- EX
- VG
- G
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Covert Cutpurse
Innistrad: Midnight Hunt
(U)
Collector #: 092
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2/1 Creature - Human Rogue
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When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb Back Covetous Geist Creature - Spirit Rogue Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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DFC Helper Card (2)
Innistrad: Midnight Hunt
(S)
Collector #: 002
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (3)
Innistrad: Midnight Hunt
(S)
Collector #: 003
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (4)
Innistrad: Midnight Hunt
(S)
Collector #: 004
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (7)
Innistrad: Midnight Hunt
(S)
Collector #: 007
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (8)
Innistrad: Midnight Hunt
(S)
Collector #: 008
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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DFC Helper Card (9)
Innistrad: Midnight Hunt
(S)
Collector #: 009
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Galedrifter
Innistrad: Midnight Hunt
(C)
Collector #: 055
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3/2 Creature - Hippogriff
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Flying Disturb Back Waildrifter Creature - Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 |
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- NM
- EX
- VG
- G
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Gavony Silversmith
Innistrad: Midnight Hunt
(C)
Collector #: 021
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2/3 Creature - Human Soldier
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| When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | |
- NM
- EX
- VG
- G
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